Haro Aso
In a trash-filled apartment, 24-year-old Akira Tendo watches a zombie movie with lifeless, envious eyes. After spending three hard years at an exploitative corporation in Japan, his spirit is broken. He can't even muster the courage to confess his feelings to his beautiful co-worker Ohtori. Then one morning, he stumbles upon his landlord eating lunch—which happens to be another tenant! The whole city's swarming with zombies, and even though
...Will fortune favor Takemina when he bets it all to snap Akira out of his wealth-filled delusions? After that, it's time for a change of scenery in the ancient capital of Kyoto. The group arrives together, but the boys quickly split off for some "extracurricular" classes in Gion, where the walking dead rule the streets! But no way are they dying until they live it up with the maiko first! And maybe one of them will meet that special someone....Rated:T+
...Akira and Kencho make an impromptu trip to Ikebukuro to snag a widescreen TV. But before they can find one, they wind up trapped by zombies in a department store along with a couple of beautiful girls. As Akira tries to cozy up to one of them, the conversation shifts to childhood dreams, and he realizes it's time to embrace his own—by becoming a superhero!...
Rated:T+
Looking to cross another item off his bucket list, Akira has returned to his rural hometown to show his parents the appreciation they deserve. There, he reunites with former college classmate-turned-dropout Kanta Higurashi, who's knocking entries off a bucket list of his own. Unfortunately, Higurashi is all about getting revenge on the world that failed him. Can Akira stop his friend from destroying the fragile peace of the village?...Rated:T+
...Having overcome his abusive former boss, Akira's back on the road to his parents' home in Gunma. The journey is full of zombies and side trips, but some sushi, hot springs, treehouses, and a surprising new traveling companion keep the good times rolling. But Akira's mind keeps drifting to how he can repay his parents—that is, if they're even alive!...Rated:T+ ZOM 100 © 2019 Haro ASO, Kotaro TAKATA/SHOGAKUKAN
Akira and the gang head out to save the world. Their goal? Hokkaido and the northernmost tip of Japan. Why? Because they feel like it. Unfortunately, they run out of gas 246 kilometers short of their destination. Can an item on their bucket list save the day? Later, the gang find themselves in a luxurious but strange hotel. Will their wild and extravagant party be their last?...Rated:T+ ZOM 100 © 2019 Haro ASO, Kotaro TAKATA/SHOGAKUKAN
Akira and the gang's trip takes them to the Sea of Japan. In Niigata, the home of rice production, Shizuka's love of Japanese sake means they're headed straight for a brewery. Being drunk off your rocker is all fun and games until you-know-what show up and kill the buzz. Later, Akira gives his dream of digging up fossils a go. Will his boyish ambition lead to the discovery of a never-before-seen species?...Rated:T+ ZOM 100 © 2019 Haro ASO,
...Akira and company make it to Shikoku and take on a massive 1,300-kilometer pilgrimage! But just as they're getting used to the austere monastic life, Beatrix is captured by a group of coldhearted criminals! Can her friends save her without breaking their vows? Later, the gang is welcomed aboard a luxury cruise ship docked in the Seto Inland Sea. With no land-dwelling zombies to fear, it's a paradise of wild parties and loose living—for a
...After hearing news of a vaccine in the making, Akira and the gang head to Osaka to investigate. But the zombies of Dotombori aren't your garden-variety zombies. Arriving to help the gang in their fight is a college buddy of Akira and Kencho's named Takemina. The three rekindle an old dream of opening a bar together, with their eyes set on achieving financial success! Wait, what exactly are the economics of a zombie apocalypse again?...Rated:T+
...Having been caught in a compromising position with another girl, Akira wants nothing more than to clear the air with Shizuka. But when zombies break free of the hold of their boat, the two of them fall overboard and are washed up on a deserted island. Akira is excited for the chance to knock another item off the bucket list, while Shizuka is anything but. Could this rough patch lead to a heartfelt discovery?...Rated:T+
After Shizuka is bitten by a zombie, Akira and the gang place their faith in the vaccine researcher Tsurumi. To save her, they will have to gamble on their trump card, Izuna, the girl immune to the infection. Later, a military-grade helicopter appears over the pharmaceutical plant that the gang is using as a vaccine lab and a special forces unit descends upon the building. What frightening secret could they be after?...Rated:T+
One by one, Akira has been checking little items like cleaning his room and snagging a new TV off his bucket list. Now, having grown weary of the hotbed of infection that is Tokyo, Akira makes the decision to head to his parents' home in Gunma. But to get there, he'll need to get past his former boss!...Rated:T+
The first game starts with a bang, but Ryohei manages to beat the clock and save his friends. It's a short-lived victory, however, as they discover that winning only earns them a few days' grace period. If they want to get home, they're going to have to start playing a lot harder....Rated:M IMAWA NO KUNI NO ALICE © 2011 Haro ASO/SHOGAKUKAN
Izuna has snapped into the team leader role with panache, but the final boss's recovery ability puts the gang in desperate straits! Later, in Hakata, Kencho takes a trip back home, but will he find his family's house still standing? And just who is it that he's left the group to go searching for?...Rated:T+
After noticing that "Meet the woman of my dreams" has been crossed off the bucket list, Shizuka suddenly remembers Akira's reaction when she was bitten by a zombie. The two go into such a panic that even the Nagasaki dolphins avoid them, sensing how awkward their relationship has become. Adding fuel to the fire, the handsome Dr. Sakaki—who's made it his quest to save those troubled by the zombies—makes a tempting offer to Shizuka....Rated:T+
...Life in Borderland can be grim, but after completing two games Arisu feels like he might be getting a handle on how his new world works. Chota and Shibuki's visas are expiring soon, however, so the group doesn't have time to be picky about their next match. And the arena they stumble upon is a lesson in just how treacherous the rules in Borderland can be....Rated:M IMAWA NO KUNI NO ALICE © 2011 Haro ASO/SHOGAKUKAN
The battle against the King of Clubs continues as Arisu and his team struggle to make up for their shocking point deficit. But no matter what strategy they try, the king and his compatriots maintain the upper hand. When each move is a matter of life or death and no victory comes without sacrifice, can Arisu and his team bear another loss to secure the win?...Rated:M IMAWA NO KUNI NO ALICE © 2011 Haro ASO/SHOGAKUKAN
Arisu and his companions have managed to defeat the Dealers, but the battle isn't over yet. Now they must take on the Face Cards—12 players who have the dubious honor of being Borderland "royalty." Arisu hopes they are close to going home, but the games the Face Cards play might be worse than any of the cruelties the Dealers came up with....Rated:M IMAWA NO KUNI NO ALICE © 2011 Haro ASO/SHOGAKUKAN
Aguni now has control of the Beach, and one of his first actions as king is to lock Ryohei in a room on one of the empty floors of the hotel to die of an expired visa. But Ryohei gets an unexpected stay of execution when the Beach becomes the arena for a brutal game of Hearts! Can he survive a witch hunt and get his visa extended, or has he just traded one terrible death for another?...Rated:M IMAWA NO KUNI NO ALICE © 2011 Haro ASO/SHOGAKUKAN
...The Beach has turned into a killing ground as Aguni and his men use the witch-hunt game as an excuse to take out everyone in sight. Arisu and his friends must race to understand the logic behind the game and identify the real witch before they join the growing pile of Aguni's victims!...Rated:M IMAWA NO KUNI NO ALICE © 2011 Haro ASO/SHOGAKUKAN