After kissing Kiri accidentally, Narumi struggles to keep his composure during the All-Japan Beauty Tournament. With everything on the line, can the Scissors Project even make it through the preliminaries?
High school student Maron Kusakabe has a secret: she's Phantom Thief Jeanne. She sneaks into private art collections to steal paintings in which demons reside. Jeanne's task is to seal the demons before they can devour human hearts. So far she's been able to evade the police on her midnight outings, but now another thief has come onto the scene--Phantom Thief Sinbad--and he's trying to take the paintings before she does!.
Although a truly gifted hairstylist, Kiri Koshiba has no interest in using her talent to pursue fame and fortune, unlike the three popular boys in the "Scissors Project" at school. Determined to become the best makeover team in Japan, they give showy makeovers to handpicked girls. As much Kiri tries to shy away from the Scissors Project spotlight, she finds herself responding to beauty's call...
"Go players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?"--P.  of cover.
"The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner" -- from publisher's web site.
"Yuko has stolen Zero's memories of her to free him. She plans to give up her own life to turn Kaname into a human, but Kaname has vowed to sacrifice himself to give the Hunter Society his powers. With eternity at stake, Yuki and Kaname each vie to change the other's destiny."--P.  of cover.
"Kiri is undecided about what career she wants to pursue after graduation, but for Narumi it's plain and simple--he's always wanted to become a professional hairstylist. Can Narumi's passion help persuade Kiri to face her dreams?"--P.  of cover.
The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!
"Hikaru is determined to move carefully, step by step, up the ladder of professional go. He pours his energy into it, striving to get closer to his ultimate goal--playing the Divine Move. After many games he finally gets to play a 7-dan, who turns out to be someone he's confronted before, though not in competition. Their mutual animosity fires their competitiveness, pushing them to play with maximum intensity."--P.  of cover.