Procedural generation in Godot : learn to generate enjoyable content for your games
Description
Loading Description...
More Details
Format
Language
English
ISBN
9781484287958, 1484287959
UPC
10.1007/978-1-4842-8795-8
Notes
General Note
Includes index.
Description
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine. We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games. What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization and repeatability Understand how much content to craft versus how much to generate Who This Book Is For Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.
Local note
O'Reilly,O'Reilly Online Learning: Academic/Public Library Edition
Also in this Series
Checking series information...
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation, 7th Edition (style guide)
Pitt, C. (2023). Procedural generation in Godot: learn to generate enjoyable content for your games . Apress.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Pitt, Christopher. 2023. Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games. Apress.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Pitt, Christopher. Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games Apress, 2023.
MLA Citation, 9th Edition (style guide)Pitt, Christopher. Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games Apress, 2023.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
63944cfb-9c09-59f7-81b5-2fdb319455bc-eng
Grouping Information
Grouped Work ID | 63944cfb-9c09-59f7-81b5-2fdb319455bc-eng |
---|---|
Full title | procedural generation in godot learn to generate enjoyable content for your games |
Author | pitt christopher |
Grouping Category | book |
Last Update | 2024-06-04 09:42:47AM |
Last Indexed | 2024-06-04 13:18:32PM |
Book Cover Information
Image Source | contentCafe |
---|---|
First Loaded | Aug 5, 2023 |
Last Used | Jan 22, 2024 |
Marc Record
First Detected | Mar 07, 2023 02:24:43 PM |
---|---|
Last File Modification Time | May 11, 2023 01:19:38 PM |
Suppressed | Record had no items |
MARC Record
LEADER | 03617cam a22005057 4500 | ||
---|---|---|---|
001 | on1363102230 | ||
003 | OCoLC | ||
005 | 20230511102144.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 230124s2023 xxu o 001 0 eng d | ||
019 | |a 1365331758 | ||
020 | |a 9781484287958|q (electronic bk.) | ||
020 | |a 1484287959|q (electronic bk.) | ||
024 | 7 | |a 10.1007/978-1-4842-8795-8|2 doi | |
035 | |a (OCoLC)1363102230|z (OCoLC)1365331758 | ||
037 | |a 9781484287958|b O'Reilly Media | ||
040 | |a YDX|b eng|e pn|c YDX|d ORMDA|d GW5XE|d OCLCQ|d EBLCP | ||
049 | |a MAIN | ||
050 | 4 | |a QA76.76.C672 | |
072 | 7 | |a UMK|2 bicssc | |
072 | 7 | |a COM012040|2 bisacsh | |
072 | 7 | |a UMK|2 thema | |
082 | 0 | 4 | |a 794.8/1536|2 23/eng/20230124 |
100 | 1 | |a Pitt, Christopher. | |
245 | 1 | 0 | |a Procedural generation in Godot :|b learn to generate enjoyable content for your games /|c Christopher Pitt. |
260 | |a [United States]|b Apress,|c 2023. | ||
300 | |a 1 online resource | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a computer|b c|2 rdamedia | ||
338 | |a online resource|b cr|2 rdacarrier | ||
500 | |a Includes index. | ||
505 | 0 | |a Chapter 1: Hand crafted vs. Procedural -- Chapter 2: Generating with Nodes -- Chapter 3: Generating with Tiles -- Chapter 4: Recreating Sokoban -- Chapter 5: Designing Levels in Pixel Art -- Chapter 6: Creating a Seeding System -- Chapter 7: Recreating Bouncy Cars -- Chapter 8: Navigating in Generated Levels -- Chapter 9: Randomized Collective Nodes within a Generated Map -- Chapter 10: Recreating Invasion -- Chapter 11: Paths and Path Followers -- Chapter 12: Interaction Systems -- Chapter 13: Recreating This War of Mine. | |
520 | |a Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine. We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games. What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization and repeatability Understand how much content to craft versus how much to generate Who This Book Is For Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine. | ||
590 | |a O'Reilly|b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a Level design (Computer science) | |
650 | 0 | |a Video games|x Design|9 76563 | |
655 | 0 | |a Electronic books. | |
776 | 0 | 8 | |i Print version:|a Pitt, Christopher.|t Procedural generation in Godot.|d [United States] Apress, 2023|z 1484287940|z 9781484287941|w (OCoLC)1340404599 |
856 | 4 | 0 | |u https://library.access.arlingtonva.us/login?url=https://learning.oreilly.com/library/view/~/9781484287958/?ar|x O'Reilly|z eBook |
936 | |a BATCHLOAD | ||
938 | |a ProQuest Ebook Central|b EBLB|n EBL7179481 | ||
938 | |a YBP Library Services|b YANK|n 19290490 | ||
994 | |a 92|b VIA | ||
999 | |c 280367|d 280367 |