Procedural generation in Godot : learn to generate enjoyable content for your games

Book Cover
Average Rating
Published
[United States] Apress, 2023.
Status
Available Online

Description

Loading Description...

More Details

Format
Language
English
ISBN
9781484287958, 1484287959
UPC
10.1007/978-1-4842-8795-8

Notes

General Note
Includes index.
Description
Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine. We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games. What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization and repeatability Understand how much content to craft versus how much to generate Who This Book Is For Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.
Local note
O'Reilly,O'Reilly Online Learning: Academic/Public Library Edition

Also in this Series

Checking series information...

More Like This

Loading more titles like this title...

Reviews from GoodReads

Loading GoodReads Reviews.

Citations

APA Citation, 7th Edition (style guide)

Pitt, C. (2023). Procedural generation in Godot: learn to generate enjoyable content for your games . Apress.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Pitt, Christopher. 2023. Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games. Apress.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Pitt, Christopher. Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games Apress, 2023.

MLA Citation, 9th Edition (style guide)

Pitt, Christopher. Procedural Generation in Godot: Learn to Generate Enjoyable Content for Your Games Apress, 2023.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Grouped Work ID
63944cfb-9c09-59f7-81b5-2fdb319455bc-eng
Go To Grouped Work View in Staff Client

Grouping Information

Grouped Work ID63944cfb-9c09-59f7-81b5-2fdb319455bc-eng
Full titleprocedural generation in godot learn to generate enjoyable content for your games
Authorpitt christopher
Grouping Categorybook
Last Update2024-06-04 09:42:47AM
Last Indexed2024-06-04 13:18:32PM

Book Cover Information

Image SourcecontentCafe
First LoadedAug 5, 2023
Last UsedJan 22, 2024

Marc Record

First DetectedMar 07, 2023 02:24:43 PM
Last File Modification TimeMay 11, 2023 01:19:38 PM
SuppressedRecord had no items

MARC Record

LEADER03617cam a22005057 4500
001on1363102230
003OCoLC
00520230511102144.0
006m     o  d        
007cr |n|||||||||
008230124s2023    xxu     o     001 0 eng d
019 |a 1365331758
020 |a 9781484287958|q (electronic bk.)
020 |a 1484287959|q (electronic bk.)
0247 |a 10.1007/978-1-4842-8795-8|2 doi
035 |a (OCoLC)1363102230|z (OCoLC)1365331758
037 |a 9781484287958|b O'Reilly Media
040 |a YDX|b eng|e pn|c YDX|d ORMDA|d GW5XE|d OCLCQ|d EBLCP
049 |a MAIN
050 4|a QA76.76.C672
072 7|a UMK|2 bicssc
072 7|a COM012040|2 bisacsh
072 7|a UMK|2 thema
08204|a 794.8/1536|2 23/eng/20230124
1001 |a Pitt, Christopher.
24510|a Procedural generation in Godot :|b learn to generate enjoyable content for your games /|c Christopher Pitt.
260 |a [United States]|b Apress,|c 2023.
300 |a 1 online resource
336 |a text|b txt|2 rdacontent
337 |a computer|b c|2 rdamedia
338 |a online resource|b cr|2 rdacarrier
500 |a Includes index.
5050 |a Chapter 1: Hand crafted vs. Procedural -- Chapter 2: Generating with Nodes -- Chapter 3: Generating with Tiles -- Chapter 4: Recreating Sokoban -- Chapter 5: Designing Levels in Pixel Art -- Chapter 6: Creating a Seeding System -- Chapter 7: Recreating Bouncy Cars -- Chapter 8: Navigating in Generated Levels -- Chapter 9: Randomized Collective Nodes within a Generated Map -- Chapter 10: Recreating Invasion -- Chapter 11: Paths and Path Followers -- Chapter 12: Interaction Systems -- Chapter 13: Recreating This War of Mine.
520 |a Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine. We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, youll have a good handle on how to add procedural generation to your games. What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization and repeatability Understand how much content to craft versus how much to generate Who This Book Is For Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.
590 |a O'Reilly|b O'Reilly Online Learning: Academic/Public Library Edition
650 0|a Level design (Computer science)
650 0|a Video games|x Design|9 76563
655 0|a Electronic books.
77608|i Print version:|a Pitt, Christopher.|t Procedural generation in Godot.|d [United States] Apress, 2023|z 1484287940|z 9781484287941|w (OCoLC)1340404599
85640|u https://library.access.arlingtonva.us/login?url=https://learning.oreilly.com/library/view/~/9781484287958/?ar|x O'Reilly|z eBook
936 |a BATCHLOAD
938 |a ProQuest Ebook Central|b EBLB|n EBL7179481
938 |a YBP Library Services|b YANK|n 19290490
994 |a 92|b VIA
999 |c 280367|d 280367