OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V
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Kessenich, J. M., Shreiner, D., & Sellers, G. (2017). OpenGL programming guide: the official guide to learning OpenGL, version 4.5 with SPIR-V (Ninth edition.). Addison-Wesley.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Kessenich, John M., Dave, Shreiner and Graham, Sellers. 2017. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 With SPIR-V. Boston: Addison-Wesley.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Kessenich, John M., Dave, Shreiner and Graham, Sellers. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 With SPIR-V Boston: Addison-Wesley, 2017.
Harvard Citation (style guide)Kessenich, J. M., Shreiner, D. and Sellers, G. (2017). Opengl programming guide: the official guide to learning opengl, version 4.5 with SPIR-V. Ninth edn. Boston: Addison-Wesley.
MLA Citation, 9th Edition (style guide)Kessenich, John M.,, Dave Shreiner, and Graham Sellers. OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 With SPIR-V Ninth edition., Addison-Wesley, 2017.
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Grouped Work ID | a9099f4f-59ff-2e61-30cb-680115b82b3f-eng |
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Full title | opengl programming guide the official guide to learning opengl version 4 5 with spir v |
Author | kessenich john m |
Grouping Category | book |
Last Update | 2024-10-08 10:55:34AM |
Last Indexed | 2024-12-03 03:25:28AM |
Book Cover Information
Image Source | default |
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First Loaded | May 13, 2023 |
Last Used | Sep 25, 2024 |
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First Detected | Mar 14, 2023 07:56:11 AM |
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Last File Modification Time | Mar 14, 2023 07:56:11 AM |
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100 | 1 | |a Kessenich, John M.,|e author. | |
245 | 1 | 0 | |a OpenGL programming guide :|b the official guide to learning OpenGL, version 4.5 with SPIR-V /|c John Kessenich, Graham Sellers, Dave Shreiner. |
250 | |a Ninth edition. | ||
264 | 1 | |a Boston :|b Addison-Wesley,|c [2017] | |
264 | 4 | |c ©2017 | |
300 | |a 1 online resource (1 volume) :|b illustrations | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a computer|b c|2 rdamedia | ||
338 | |a online resource|b cr|2 rdacarrier | ||
500 | |a "The Khronos OpenGL ARB Working Group"--Cover. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction to OpenGL -- Shader fundamentals -- Drawing with OpenGL -- Color, pixels, and fragments -- Viewing transformations, culling, clipping, and feedback -- Textures and framebuffers -- Light and shadow -- Procedural texturing -- Tessellation shaders -- Geometry shaders -- Memory -- Compute shaders -- Support libraries -- OpenGL ES and WebGL -- Built-in GLSL variables and functions -- State variables -- Homogeneous coordinates and transformation matrices -- Floating-point formats for textures, framebuffers, and renderbuffers -- Debugging and profiling OpenGL -- Buffer object layouts. | |
520 | |a This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. | ||
588 | 0 | |a Online resource; title from title page (viewed July 22, 2016). | |
590 | |a O'Reilly|b O'Reilly Online Learning: Academic/Public Library Edition | ||
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650 | 0 | |a Computer graphics.|9 34192 | |
700 | 1 | |a Shreiner, Dave,|e author. | |
700 | 1 | |a Sellers, Graham,|e author. | |
710 | 2 | |a Khronos OpenGL ARB Working Group. | |
776 | 0 | 8 | |i Print version:|a Kessenich, John M.|t OpenGL programming guide.|b Ninth edition.|d Boston : Addison-Wesley, [2017]|z 0134495497|z 9780134495491|w (OCoLC)932826379 |
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