Beginning VFX with Autodesk Maya : create industry-standard visual effects from scratch
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Format
Language
English
ISBN
9781484278574, 1484278577
UPC
10.1007/978-1-4842-7857-4
Notes
General Note
Includes index.
Description
Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch. You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more. This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production. What You Will Learn Understand the basic physics behind effect creation Create 3D visual effects scenes from scratch Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya.
Local note
O'Reilly,O'Reilly Online Learning: Academic/Public Library Edition
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Citations
APA Citation, 7th Edition (style guide)
Kumar, A. (2022). Beginning VFX with Autodesk Maya: create industry-standard visual effects from scratch . Apress.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Kumar, Abhishek, 1989-. 2022. Beginning VFX With Autodesk Maya: Create Industry-standard Visual Effects From Scratch. [United States]: Apress.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Kumar, Abhishek, 1989-. Beginning VFX With Autodesk Maya: Create Industry-standard Visual Effects From Scratch [United States]: Apress, 2022.
Harvard Citation (style guide)Kumar, A. (2022). Beginning VFX with autodesk maya: create industry-standard visual effects from scratch. [United States]: Apress.
MLA Citation, 9th Edition (style guide)Kumar, Abhishek. Beginning VFX With Autodesk Maya: Create Industry-standard Visual Effects From Scratch Apress, 2022.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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Grouped Work ID
bd52bdd1-9c77-b8db-3b6b-0f963a909251-eng
Grouping Information
Grouped Work ID | bd52bdd1-9c77-b8db-3b6b-0f963a909251-eng |
---|---|
Full title | beginning vfx with autodesk maya create industry standard visual effects from scratch |
Author | kumar abhishek |
Grouping Category | book |
Last Update | 2024-12-17 08:40:50AM |
Last Indexed | 2024-12-17 08:41:04AM |
Book Cover Information
Image Source | contentCafe |
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First Loaded | May 17, 2023 |
Last Used | Jun 29, 2024 |
Marc Record
First Detected | Mar 14, 2023 08:40:09 AM |
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Last File Modification Time | Dec 17, 2024 08:18:24 AM |
Suppressed | Record had no items |
MARC Record
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505 | 0 | |a Chapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration. | |
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