Practical video game bots : automating game processes using C++, Python, and AutoIt

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[Place of publication not identified] : Apress, [2018].
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Available Online

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English

Notes

Bibliography
Includes bibliographical references.
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O'Reilly,O'Reilly Online Learning: Academic/Public Library Edition

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Citations

APA Citation, 7th Edition (style guide)

Shpigor, I. (2018). Practical video game bots: automating game processes using C++, Python, and AutoIt . Apress.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Shpigor, Ilya. 2018. Practical Video Game Bots: Automating Game Processes Using C++, Python, and AutoIt. Apress.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Shpigor, Ilya. Practical Video Game Bots: Automating Game Processes Using C++, Python, and AutoIt Apress, 2018.

MLA Citation, 9th Edition (style guide)

Shpigor, Ilya. Practical Video Game Bots: Automating Game Processes Using C++, Python, and AutoIt Apress, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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85b65bf3-0fdb-9f38-d12e-edad57cb2eab-eng
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Grouped Work ID85b65bf3-0fdb-9f38-d12e-edad57cb2eab-eng
Full titlepractical video game bots automating game processes using c python and autoit
Authorshpigor ilya
Grouping Categorybook
Last Update2024-06-04 09:42:47AM
Last Indexed2024-09-28 02:26:30AM

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