Game audio with FMOD and Unity

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Published
New York : Routledge, Taylor & Francis Group, 2019.
Status
Available Online

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Format
Language
English
ISBN
9780429850332, 0429850336, 9780429455971, 0429455976, 9780429850349, 0429850344, 9780429850325, 0429850328

Notes

Bibliography
Includes bibliographical references and index.
Description
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.
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O'Reilly O'Reilly Online Learning: Academic/Public Library Edition

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Citations

APA Citation, 7th Edition (style guide)

Robinson, C. (2019). Game audio with FMOD and Unity . Routledge, Taylor & Francis Group.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Robinson, Ciarán. 2019. Game Audio With FMOD and Unity. New York: Routledge, Taylor & Francis Group.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Robinson, Ciarán. Game Audio With FMOD and Unity New York: Routledge, Taylor & Francis Group, 2019.

Harvard Citation (style guide)

Robinson, C. (2019). Game audio with FMOD and unity. New York: Routledge, Taylor & Francis Group.

MLA Citation, 9th Edition (style guide)

Robinson, Ciarán. Game Audio With FMOD and Unity Routledge, Taylor & Francis Group, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
3cf65b46-772e-d2bf-2d2b-64a000283568-eng
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Grouped Work ID3cf65b46-772e-d2bf-2d2b-64a000283568-eng
Full titlegame audio with fmod and unity
Authorrobinson ciarán
Grouping Categorybook
Last Update2025-03-21 03:10:32AM
Last Indexed2025-05-22 03:12:05AM

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Last UsedMay 30, 2025

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5050 |a Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and Unity -- Interactive game objects -- Crate sounds -- Putting the "S" into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Bonus chapter : Parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Mix snapshots -- The health system -- Game over man! -- Game music part 1 : variation -- Game music part 2 : parameter control -- Setting up Unity for music -- Mixing the game : sidechains -- Optimising the game -- Building the game.
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