Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media

Book Cover
Average Rating
Published
New York, NY : Routledge, 2020.
Status
Available Online

Description

"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- Provided by publisher

More Details

Format
Language
English
ISBN
9781315184432, 1315184435, 9781351731119, 1351731114, 9781351731126, 1351731122, 9781351731133, 1351731130
UPC
YE97639, 9781351731126

Notes

General Note
"A Focal Press book"--Cover
General Note
Includes index.
Description
"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- Provided by publisher
Local note
O'Reilly O'Reilly Online Learning: Academic/Public Library Edition

Table of Contents

Introduction
The Role of Audio in Interactive and Immersive Environments
The Game Engine Paradigm
The Audio Engine and Spatial Audio
Sound Design, The Art of Effectively Communicating with Sound
Practical Sound Design
Coding For Game Audio
Implementing Audio: Common Scenarios
Environmental Modeling
Procedural Audio: Beyond Samples
Adaptive Mixing
Audio Data Reduction.

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Citations

APA Citation, 7th Edition (style guide)

Sinclair, J. (2020). Principles of game audio and sound design: sound design and audio implementation for interactive and immersive media . Routledge.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Sinclair, Jean-Luc. 2020. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media. New York, NY: Routledge.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media New York, NY: Routledge, 2020.

Harvard Citation (style guide)

Sinclair, J. (2020). Principles of game audio and sound design: sound design and audio implementation for interactive and immersive media. New York, NY: Routledge.

MLA Citation, 9th Edition (style guide)

Sinclair, Jean-Luc. Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media Routledge, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Grouped Work ID
81c737fe-6f1e-9fe5-2a87-8bb4940b274a-eng
Go To Grouped Work View in Staff Client

Grouping Information

Grouped Work ID81c737fe-6f1e-9fe5-2a87-8bb4940b274a-eng
Full titleprinciples of game audio and sound design sound design and audio implementation for interactive and immersive media
Authorsinclair jean luc
Grouping Categorybook
Last Update2025-01-24 12:33:29PM
Last Indexed2025-05-22 03:25:06AM

Book Cover Information

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Last UsedFeb 1, 2025

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