Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games
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Format
Edition
2nd ed.
Language
English
ISBN
9781838648572, 1838648577, 1838647651, 9781838647650
UPC
9781838648572
Notes
Bibliography
Includes bibliographical references and index.
Description
This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features.
Target Audience
Trade,Packt Publishing, Limited.
Local note
O'Reilly,O'Reilly Online Learning: Academic/Public Library Edition
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Citations
APA Citation, 7th Edition (style guide)
Horton, J. (2019). Beginning C++ Game Programming: Learn to Program with C++ by Building Fun Games (2nd ed.). Packt Publishing, Limited..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Horton, John. 2019. Beginning C++ Game Programming: Learn to Program With C++ By Building Fun Games. Packt Publishing, Limited.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Horton, John. Beginning C++ Game Programming: Learn to Program With C++ By Building Fun Games Packt Publishing, Limited, 2019.
MLA Citation, 9th Edition (style guide)Horton, John. Beginning C++ Game Programming: Learn to Program With C++ By Building Fun Games 2nd ed., Packt Publishing, Limited., 2019.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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Grouped Work ID
b22cbba7-abc4-b625-76b0-fcbe59b7265a-eng
Grouping Information
Grouped Work ID | b22cbba7-abc4-b625-76b0-fcbe59b7265a-eng |
---|---|
Full title | beginning c game programming learn to program with c by building fun games |
Author | horton john |
Grouping Category | book |
Last Update | 2024-03-29 07:51:22AM |
Last Indexed | 2024-05-15 02:49:34AM |
Book Cover Information
Image Source | contentCafe |
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First Loaded | Dec 7, 2023 |
Last Used | May 3, 2024 |
Marc Record
First Detected | Mar 21, 2023 01:15:39 PM |
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Last File Modification Time | May 12, 2023 04:38:35 AM |
Suppressed | Record had no items |
MARC Record
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100 | 1 | |a Horton, John,|e author. | |
245 | 1 | 0 | |a Beginning C++ Game Programming :|b Learn to Program with C++ by Building Fun Games /|c John Horton. |
250 | |a 2nd ed. | ||
264 | 1 | |a Birmingham :|b Packt Publishing, Limited.,|c 2019. | |
300 | |a 1 online resource (746 pages) | ||
336 | |a text|b txt|2 rdacontent | ||
337 | |a computer|b c|2 rdamedia | ||
338 | |a online resource|b cr|2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Beginning C++ game programming: learn to program with C++ by building fun games, Second edition -- Contributors -- Table of Contents -- Preface -- Chapter 1: C++, SFML, Visual Studio, and Starting the First Game -- Chapter 2: Variables, Operators, and Decisions -- Animating Sprites -- Chapter 3: C++ Strings and SFML Time -- Player Input and HUD -- Chapter 4: Loops, Arrays, Switch, Enumerations, and Functions -- Implementing Game Mechanics -- Chapter 5: Collisions, Sound, and End Conditions -- Making the Game Playable -- Chapter 6: Object-Oriented Programming -- Starting the Pong Game -- Chapter 7: Dynamic Collision Detection and Physics -- Finishing the Pong Game -- Chapter 8: SFML Views -- Starting the Zombie Shooter Game -- Chapter 9: C++ References, Sprite Sheets, and Vertex Arrays -- Chapter 10: Pointers, the Standard Template Library, and Texture Management -- Chapter 11: Collision Detection, Pickups, and Bullets -- Chapter 12: Layering Views and Implementing the HUD -- Chapter 13: Sound Effects, File I/O, and Finishing the Game -- Chapter 14: Abstraction and Code Management -- Making Better Use of OOP -- Chapter 15: Advanced OOP -- Inheritance and Polymorphism -- Chapter 16: Building Playable Levels and Collision Detection -- Chapter 17: Sound Spatialization and the HUD -- Chapter 18: Particle Systems and Shaders -- Chapter 19: Game Programming Design Patterns -- Starting the Space Invaders ++ Game -- Chapter 20: Game Objects and Components -- Chapter 21: File I/O and the Game Object Factory -- Chapter 22: Using Game Objects and Building a Game -- Chapter 23: Before You Go ... -- Other Books You May Enjoy -- Index. | |
520 | |a This book is a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using five fun, fully playable games of increasing difficulty and advancing features. | ||
521 | |a Trade|b Packt Publishing, Limited. | ||
588 | 0 | |a Online resource; title from PDF title page (viewed May 10, 2021). | |
590 | |a O'Reilly|b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a C++ (Computer program language) | |
650 | 0 | |a Video games|x Programming|9 70228 | |
776 | 0 | 8 | |i Print version:|a Horton, John.|t Beginning C++ Game Programming : Learn to Program with C++ by Building Fun Games, 2nd Edition.|d Birmingham : Packt Publishing, Limited, ©2019|z 9781838648572 |
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