Unity 2020 Mobile Game Development - Second Edition

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Average Rating
Published
Packt Publishing, 2020.
Status
Available Online

Description

A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented reality features to your mobile projects Kick-start your mobile game development journey with step-by-step instructions and a demo game project Book Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learn Design responsive user interfaces for your mobile games Detect collisions, receive user input, and create player movements for your mobile games Create interesting gameplay elements using inputs from your mobile device Explore the mobile notification package in Unity game engine to keep players engaged Create interactive and visually appealing content for Android and iOS devices Monetize your game projects using Unity Ads and in-app purchases Who this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity bo ...

More Details

Format
Edition
2nd edition.
Language
English
ISBN
1838980997, 9781838980993
UPC
9781838987336

Notes

Description
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset Key Features Create, deploy, and monetize captivating and immersive games on Android and iOS platforms Take your games into the real world by adding augmented reality features to your mobile projects Kick-start your mobile game development journey with step-by-step instructions and a demo game project Book Description Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games. What you will learn Design responsive user interfaces for your mobile games Detect collisions, receive user input, and create player movements for your mobile games Create interesting gameplay elements using inputs from your mobile device Explore the mobile notification package in Unity game engine to keep players engaged Create interactive and visually appealing content for Android and iOS devices Monetize your game projects using Unity Ads and in-app purchases Who this book is for If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity bo ...
Accessibility Note
Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily
Issuing Body
Made available through: Safari, an O'Reilly Media Company.
Local note
O'Reilly O'Reilly Online Learning: Academic/Public Library Edition

Table of Contents

Chapter 1: Building Your Game
Chapter 2: Project Setup for Android and iOS Development
Chapter 3: Mobile Input/Touch Controls
Chapter 4: Resolution-Independent UI
Chapter 5: Advertising Using Unity Ads
Chapter 6: Implementing In-App Purchases
Chapter 7: Getting Social
Chapter 8: Keeping Players Involved with Notifications
Chapter 9: Using Unity Analytics
Chapter 10: Making Your Title Juicy
Chapter 11: Game Build and Submission
Chapter 12: Augmented Reality.

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Citations

APA Citation, 7th Edition (style guide)

Doran, J. (2020). Unity 2020 Mobile Game Development - Second Edition (2nd edition.). Packt Publishing.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Doran, John. 2020. Unity 2020 Mobile Game Development - Second Edition. Packt Publishing.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Doran, John. Unity 2020 Mobile Game Development - Second Edition Packt Publishing, 2020.

Harvard Citation (style guide)

Doran, J. (2020). Unity 2020 mobile game development - second edition. 2nd edn. Packt Publishing.

MLA Citation, 9th Edition (style guide)

Doran, John. Unity 2020 Mobile Game Development - Second Edition 2nd edition., Packt Publishing, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
02b70851-1ff2-26fc-3830-eacb32fd36b7-eng
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Grouped Work ID02b70851-1ff2-26fc-3830-eacb32fd36b7-eng
Full titleunity 2020 mobile game development
Authordoran john
Grouping Categorybook
Last Update2025-05-24 03:43:21AM
Last Indexed2025-05-24 03:44:19AM

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Last UsedFeb 9, 2025

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