97 Things Every UX Practitioner Should Know

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O'Reilly Media, Inc., 2021.
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Available Online

Description

Tap into the wisdom of experts to learn what every UX practitioner needs to know. With 97 short and extremely useful articles, you'll discover new approaches to old problems, pick up road-tested best practices, and hone your skills through sound advice.

Working in UX involves much more than just creating user interfaces. UX teams struggle with understanding what's important, which practices they should know deeply, and what approaches aren't helpful at all. With these 97 concise articles, editor Dan Berlin presents a wealth of advice and knowledge from experts who have practiced UX throughout their careers.

  • Bring Themes to Exploratory Research--Shanti Kanhai
  • Design for Content First--Marli Mesibov
  • Design for Universal Usability--Ann Chadwick-Dias
  • Be Wrong on Purpose--Skyler Ray Taylor
  • Diverse Participant Recruiting Is Critical to Authentic User Research--Megan Campos
  • Put On Your InfoSec Hat to Improve Your Designs--Julie Meridian
  • Boost Your Emotional Intelligence to Move from Good to Great UX--Priyama Barua

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Format
Edition
1st edition.
Language
English
ISBN
9781492085126, 149208512X
UPC
9781492085164

Notes

Description
Tap into the wisdom of experts to learn what every UX practitioner needs to know. With 97 short and extremely useful tips, you'll discover new approaches to old problems, pick up road-tested best practices, and hone your skills through sound advice. Working in UX involves much more than just creating user interfaces. UX teams struggle with understanding what's important, which practices they should know deeply, or what approaches aren't helpful at all. With these 97 concise tips, editor Daniel Berlin presents a wealth of advice and knowledge from experts who have practiced UX throughout their careers. "Bring Themes, Not Interview Questions to Exploratory Research"--Shanti Kanhai "Design for Content First"--Marli Mesibov "Design for Universal Usability"--Ann Chadwick-Dias "Be Wrong on Purpose"--Skyler Taylor "A Diverse Participant Recruit Is Critical to Authentic User Research"--Megan Campos "Put On Your InfoSec Hat to Improve Your Designs"--Julie Meridian "Boost Your Emotional Intelligence to Move from Good UX to Great"--Priyama Barua
Issuing Body
Made available through: Safari, an O'Reilly Media Company.
Local note
O'Reilly O'Reilly Online Learning: Academic/Public Library Edition

Table of Contents

Cover
Copyright
Table of Contents
Preface
Permissions
O'Reilly Online Learning
How to Contact Us
Acknowledgments
Part I. Career
Chapter 1. Boost Your Emotional Intelligence to Move from Good to Great UX
Priyama Barua
Chapter 2. Your Worst Job May Be Your Best Learning Experience
Taylor Kostal-Bergmann
Start Small and Focus on Building Trust
Diversify Your Skill Set
Get Organized and Say No
Chapter 3. You're Never Done Learning
Andrew Wirtanen
Make Time
Be Selective
Refine Your Routine
Share
Chapter 4. So You Want to Be a UX Consultant
Eva Kaniasty
Chapter 5. Master the Art of Storytelling
Reena Ganga
Chapter 6. Understand and Speak the Language of Business
Dwayne Hill
Chapter 7. Expand Your Network Through Community Involvement
Jen McGinn
Chapter 8. Amplify Your Value by Finding Advocates Outside Your Team
Catherine Dubut
Chapter 9. Design Mentorship Is a Lifelong Commitment
Kristian Delacruz
Remember that Past Experience Is Valuable
Be a Cheerleader
Build a Lifelong Relationship
Reach Out First
Be Human
Chapter 10. Create a Design Portfolio that Gets Results
Shanae Chapman
Part II. Strategy
Chapter 11. User Experience Extends Beyond the Digital Realm
Frances Close
Chapter 12. Know the Difference Between Experience Mapping and Journey Mapping
Darren Hood
Let's Level Set
Alignment and Challenges
Takeaways and Reminders
Chapter 13. Design Customer Experiences, Not Features
Gail Giacobbe
Chapter 14. Create a Truly Visible UX Team
Sonia V. Weaver
Chapter 15. Thinking About the Future Is Important for Any Design Process
Liz Possee Corthell
Chapter 16. Implement Service Design in Your Practice
Eduardo Ortiz
Research
Plan
Apply
Part III. Design.
Chapter 17. Don't Forget About Information Architecture
Joe Sokohl
Chapter 18. When Prototyping, Consider Both Visual Fidelity and Functional Fidelity
Chris Callaghan
Chapter 19. See Beyond the "Average" User
Hillary Carey
Chapter 20. Work Together to Create Inclusive Products
Al Lopez
Chapter 21. Advocate for Accessibility
Holly Schroeder
Chapter 22. Design for Universal Usability
Ann Chadwick-Dias
Chapter 23. Inclusive Design Creates Products that Work for Everyone
Christopher S. LaRoche
Chapter 24. Define What Your Design Does Not Do
Georgiy Chernyavsky
Chapter 25. Use Design Goals to Make Design Decisions Explainable and Defendable
Helmut Degen
Chapter 26. Think Synthetically to Design Systematically
Drew Condon
Chapter 27. Best and Last Impressions Are Lasting Impressions
Andrea Mancini
Chapter 28. Follow These Principles of Gestalt for Better UX Designs
Erin Malone
Chapter 29. Use Visual Design to Create an Eye Track
Kevin Lynn Brown
Chapter 30. Use Object Mapping to Create Clear and Consistent Interfaces
Tim Heiler
References
Chapter 31. Remember the Four Questions of Critique
Adam Connor
Chapter 32. Turn Poorly Constructed Criticism into Actionable Feedback
Jesse Nichols
The Big Bad Stakeholder
A Simple Misunderstanding
Tips for Success
Chapter 33. Improve Communication and Encourage Collaboration Using Sketches
Anna Iurchenko
Chapter 34. Learn the Difference Between UX and UI from a Bicycle
Joe Wilson
UI: User Interface
UX: User Experience
Chapter 35. Sell Your Design Ideas with Trust and Insights
Benson Chan
Chapter 36. Align Your Team Around Customer Needs via Design Workshops
Shipra Kayan
Chapter 37. Embrace a Shared Cadence to Avoid Silos
Christy Ennis-Kloote.
Chapter 38. Learn to Think like a Missionary, Not a Mercenary
Scot Briscoe
Pitfalls of Mercenary Work
Becoming a Missionary
Stay on the Path
Chapter 39. Not All Interfaces Need to Be Simplified
Morgane Peng
Get Familiar with Enterprise Products
Differentiate Business Expertise and Interface Expertise
Find the Sweet Spot
Chapter 40. If You Show Something Shiny, They'll Assume It's Done
John Yesko
Chapter 41. You Can't Always Help Who You Want
James McElroy
Chapter 42. Make Learning a Part of Your Design Process
Michelle Morgan
Chapter 43. Design Meaningful International UX
Yingdi Qi
Chapter 44. Legacy Product? Imagine You're Restoring an Old Farmhouse
Christopher Coy
Chapter 45. Be Your Own Project Manager
Tripta Kumari
Chapter 46. Design for Users, Not Usability Studies
Aaron Parker
Chapter 47. Frame the Opportunity Before Brainstorming the Solution
Brian Sullivan
Chapter 48. Be Wrong on Purpose
Skyler Ray Taylor
The Wrong Answer
The Right Time to Be Wrong
Don't Stay Wrong for Long
Chapter 49. Create a Lasting Design System
Lara Tacito
Make Your Design System Easy to Use
Create a Process, Not a Project
Chapter 50. Your First Idea Is Sometimes Your Worst Idea
Audrey Bryson
Chapter 51. Question Your Intuition and Design to Extremes
Navin Iyengar
Chapter 52. Design Thinking Workshops Will Change Your Process
Theo Johnson
Chapter 53. Visualize Requirements During a Workshop
Kristina Hoeppner
Leave the Spreadsheet Behind
Prepare for and Run the Workshop
Be Brave and Break Away from the Spreadsheet
Chapter 54. Put On Your InfoSec Hat to Improve Your Designs
Julie Meridian
Chapter 55. On-Brand Whimsy Can Differentiate Your Mobile App
Martha Valenta.
Chapter 56. Don't Perform a Competitive Analysis Before Ideating
William Ntim
Part IV. Content
Chapter 57. Design for Content First
Marli Mesibov
The Content-First Mindset
Content-First as a Methodology
Speak to Your Audience
Chapter 58. Align Your Tone, Voice, and Audiences
Marino Ivo Lopes Fernandes
Chapter 59. Mind Your Error Messages
Jennifer Aldrich
Chapter 60. A Shared Vocabulary Can Increase Team Efficiency
Matthias Feit
Coming to Terms with Terminology
Chapter 61. Break Your Lorem Ipsum Habit: Sketch with Words!
Emily Roche
Why Lorem Ipsum Doesn't Help
Here's How to Sketch with Words
Stronger Starts and Smoother Finishes
Part V. Research
Chapter 62. Always Go for the Why-the Immutable Basis of Great Design
Andy Knight
Chapter 63. The Participant's Well-Being Is Your Responsibility
Danielle Cooley
Pay Attention to Physical Needs
Mental and Emotional Factors Affect the Research, Too
Don't Be Afraid to Stop the Session If Necessary
Caring for the Participant Is in Everyone's Best Interest
Chapter 64. Diverse Participant Recruiting Is Critical to Authentic User Research
Megan Campos
Chapter 65. Build a Culturally Reflexive Professional Framework
Monet Burse Moutinho
Chapter 66. Know These Warning Signs of Information Architecture Problems
Kathi Kaiser
Chapter 67. Bring Themes to Exploratory Research
Shanti Kanhai
Degrees of Control
The Power of Themes
Define Your Themes
Chapter 68. Embrace Your Ignorance
Jon Robinson
Chapter 69. Get Past Fear with Users and Design Teams
Julia Choi
Chapter 70. Data Alone Does Not Create Empathy-Storytelling Is Key
Kyle Soucy
Like It or Not, You Must Get Comfortable with Public Speaking
What's the Secret to Being a Great Presenter and Storyteller?
A Word of Caution.
Chapter 71. Personas with Emotions and Behaviors Are More Valuable
Cindy Brummer
Avoid Weak Personas
Step 1: Start with Data
Step 2: Provide Context
Chapter 72. Educate Your Product Team for Successful User Research
Rachel Young
Educate on What Research Can and Cannot Answer
Explain What Research Is and What It Is Not
Encourage Observation with Specific Guidelines
Chapter 73. Design Isn't Just About the Happy Path
Drew Lepp
Why Does This Matter?
Examples of Worst-Case Scenarios
Practical Advice
Chapter 74. Deliver Successful Products Through Common Success Metrics
Martina Borkowsky
Chapter 75. Bring Rapid User Research Methods to Agile Teams
Bob Thomas
Traditional UX Research Methods
Lean UX Research Methods
Chapter 76. Scale Research Through Stakeholder Advocacy
Matt DiGirolamo
Identify Current UX Maturity
Foster Awareness
Set Up Research Frameworks
Push Maturity Forward with Team Ops and Quantification
Research Democratization
Chapter 77. Know When and How to Build a Usability Lab
Rich Buttiglieri
When Would I Need a Lab?
How Expensive Is It to Build?
Physical Space Considerations
Chapter 78. Talk to Customer Support to See What's Tripping Up Users
Dave Connis
Renaming a Feature
Practical Application
Chapter 79. Be Prepared When Practicing Ethnography
Meena Kothandaraman
Chapter 80. Always Do a Test of Your Test
Jacqueline Ouifak
Chapter 81. Observed Behavior Is the Gold Standard
Kaaren Hanson
Chapter 82. Assess Usefulness and Desirability Early in Product Development
Michael Hawley
Chapter 83. Know the Core Elements of Usability Research
Amanda Mattson
Chapter 84. Don't Underestimate the Power of Coworkers as Usability Participants
Daniel Diener
Chapter 85. Include Nonusers in Your User Research.

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Citations

APA Citation, 7th Edition (style guide)

Berlin, D. (2021). 97 Things Every UX Practitioner Should Know (1st edition.). O'Reilly Media, Inc..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Berlin, Dan. 2021. 97 Things Every UX Practitioner Should Know. O'Reilly Media, Inc.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Berlin, Dan. 97 Things Every UX Practitioner Should Know O'Reilly Media, Inc, 2021.

Harvard Citation (style guide)

Berlin, D. (2021). 97 things every UX practitioner should know. 1st edn. O'Reilly Media, Inc.

MLA Citation, 9th Edition (style guide)

Berlin, Dan. 97 Things Every UX Practitioner Should Know 1st edition., O'Reilly Media, Inc., 2021.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Full title97 things every ux practitioner should know
Authordan berlin
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5050 |a Cover -- Copyright -- Table of Contents -- Preface -- Permissions -- O'Reilly Online Learning -- How to Contact Us -- Acknowledgments -- Part I. Career -- Chapter 1. Boost Your Emotional Intelligence to Move from Good to Great UX -- Priyama Barua -- Chapter 2. Your Worst Job May Be Your Best Learning Experience -- Taylor Kostal-Bergmann -- Start Small and Focus on Building Trust -- Diversify Your Skill Set -- Get Organized and Say No -- Chapter 3. You're Never Done Learning -- Andrew Wirtanen -- Make Time -- Be Selective -- Refine Your Routine -- Share -- Chapter 4. So You Want to Be a UX Consultant -- Eva Kaniasty -- Chapter 5. Master the Art of Storytelling -- Reena Ganga -- Chapter 6. Understand and Speak the Language of Business -- Dwayne Hill -- Chapter 7. Expand Your Network Through Community Involvement -- Jen McGinn -- Chapter 8. Amplify Your Value by Finding Advocates Outside Your Team -- Catherine Dubut -- Chapter 9. Design Mentorship Is a Lifelong Commitment -- Kristian Delacruz -- Remember that Past Experience Is Valuable -- Be a Cheerleader -- Build a Lifelong Relationship -- Reach Out First -- Be Human -- Chapter 10. Create a Design Portfolio that Gets Results -- Shanae Chapman -- Part II. Strategy -- Chapter 11. User Experience Extends Beyond the Digital Realm -- Frances Close -- Chapter 12. Know the Difference Between Experience Mapping and Journey Mapping -- Darren Hood -- Let's Level Set -- Alignment and Challenges -- Takeaways and Reminders -- Chapter 13. Design Customer Experiences, Not Features -- Gail Giacobbe -- Chapter 14. Create a Truly Visible UX Team -- Sonia V. Weaver -- Chapter 15. Thinking About the Future Is Important for Any Design Process -- Liz Possee Corthell -- Chapter 16. Implement Service Design in Your Practice -- Eduardo Ortiz -- Research -- Plan -- Apply -- Part III. Design.
5058 |a Chapter 17. Don't Forget About Information Architecture -- Joe Sokohl -- Chapter 18. When Prototyping, Consider Both Visual Fidelity and Functional Fidelity -- Chris Callaghan -- Chapter 19. See Beyond the "Average" User -- Hillary Carey -- Chapter 20. Work Together to Create Inclusive Products -- Al Lopez -- Chapter 21. Advocate for Accessibility -- Holly Schroeder -- Chapter 22. Design for Universal Usability -- Ann Chadwick-Dias -- Chapter 23. Inclusive Design Creates Products that Work for Everyone -- Christopher S. LaRoche -- Chapter 24. Define What Your Design Does Not Do -- Georgiy Chernyavsky -- Chapter 25. Use Design Goals to Make Design Decisions Explainable and Defendable -- Helmut Degen -- Chapter 26. Think Synthetically to Design Systematically -- Drew Condon -- Chapter 27. Best and Last Impressions Are Lasting Impressions -- Andrea Mancini -- Chapter 28. Follow These Principles of Gestalt for Better UX Designs -- Erin Malone -- Chapter 29. Use Visual Design to Create an Eye Track -- Kevin Lynn Brown -- Chapter 30. Use Object Mapping to Create Clear and Consistent Interfaces -- Tim Heiler -- References -- Chapter 31. Remember the Four Questions of Critique -- Adam Connor -- Chapter 32. Turn Poorly Constructed Criticism into Actionable Feedback -- Jesse Nichols -- The Big Bad Stakeholder -- A Simple Misunderstanding -- Tips for Success -- Chapter 33. Improve Communication and Encourage Collaboration Using Sketches -- Anna Iurchenko -- Chapter 34. Learn the Difference Between UX and UI from a Bicycle -- Joe Wilson -- UI: User Interface -- UX: User Experience -- Chapter 35. Sell Your Design Ideas with Trust and Insights -- Benson Chan -- Chapter 36. Align Your Team Around Customer Needs via Design Workshops -- Shipra Kayan -- Chapter 37. Embrace a Shared Cadence to Avoid Silos -- Christy Ennis-Kloote.
5058 |a Chapter 38. Learn to Think like a Missionary, Not a Mercenary -- Scot Briscoe -- Pitfalls of Mercenary Work -- Becoming a Missionary -- Stay on the Path -- Chapter 39. Not All Interfaces Need to Be Simplified -- Morgane Peng -- Get Familiar with Enterprise Products -- Differentiate Business Expertise and Interface Expertise -- Find the Sweet Spot -- Chapter 40. If You Show Something Shiny, They'll Assume It's Done -- John Yesko -- Chapter 41. You Can't Always Help Who You Want -- James McElroy -- Chapter 42. Make Learning a Part of Your Design Process -- Michelle Morgan -- Chapter 43. Design Meaningful International UX -- Yingdi Qi -- Chapter 44. Legacy Product? Imagine You're Restoring an Old Farmhouse -- Christopher Coy -- Chapter 45. Be Your Own Project Manager -- Tripta Kumari -- Chapter 46. Design for Users, Not Usability Studies -- Aaron Parker -- Chapter 47. Frame the Opportunity Before Brainstorming the Solution -- Brian Sullivan -- Chapter 48. Be Wrong on Purpose -- Skyler Ray Taylor -- The Wrong Answer -- The Right Time to Be Wrong -- Don't Stay Wrong for Long -- Chapter 49. Create a Lasting Design System -- Lara Tacito -- Make Your Design System Easy to Use -- Create a Process, Not a Project -- Chapter 50. Your First Idea Is Sometimes Your Worst Idea -- Audrey Bryson -- Chapter 51. Question Your Intuition and Design to Extremes -- Navin Iyengar -- Chapter 52. Design Thinking Workshops Will Change Your Process -- Theo Johnson -- Chapter 53. Visualize Requirements During a Workshop -- Kristina Hoeppner -- Leave the Spreadsheet Behind -- Prepare for and Run the Workshop -- Be Brave and Break Away from the Spreadsheet -- Chapter 54. Put On Your InfoSec Hat to Improve Your Designs -- Julie Meridian -- Chapter 55. On-Brand Whimsy Can Differentiate Your Mobile App -- Martha Valenta.
5058 |a Chapter 56. Don't Perform a Competitive Analysis Before Ideating -- William Ntim -- Part IV. Content -- Chapter 57. Design for Content First -- Marli Mesibov -- The Content-First Mindset -- Content-First as a Methodology -- Speak to Your Audience -- Chapter 58. Align Your Tone, Voice, and Audiences -- Marino Ivo Lopes Fernandes -- Chapter 59. Mind Your Error Messages -- Jennifer Aldrich -- Chapter 60. A Shared Vocabulary Can Increase Team Efficiency -- Matthias Feit -- Coming to Terms with Terminology -- Chapter 61. Break Your Lorem Ipsum Habit: Sketch with Words! -- Emily Roche -- Why Lorem Ipsum Doesn't Help -- Here's How to Sketch with Words -- Stronger Starts and Smoother Finishes -- Part V. Research -- Chapter 62. Always Go for the Why-the Immutable Basis of Great Design -- Andy Knight -- Chapter 63. The Participant's Well-Being Is Your Responsibility -- Danielle Cooley -- Pay Attention to Physical Needs -- Mental and Emotional Factors Affect the Research, Too -- Don't Be Afraid to Stop the Session If Necessary -- Caring for the Participant Is in Everyone's Best Interest -- Chapter 64. Diverse Participant Recruiting Is Critical to Authentic User Research -- Megan Campos -- Chapter 65. Build a Culturally Reflexive Professional Framework -- Monet Burse Moutinho -- Chapter 66. Know These Warning Signs of Information Architecture Problems -- Kathi Kaiser -- Chapter 67. Bring Themes to Exploratory Research -- Shanti Kanhai -- Degrees of Control -- The Power of Themes -- Define Your Themes -- Chapter 68. Embrace Your Ignorance -- Jon Robinson -- Chapter 69. Get Past Fear with Users and Design Teams -- Julia Choi -- Chapter 70. Data Alone Does Not Create Empathy-Storytelling Is Key -- Kyle Soucy -- Like It or Not, You Must Get Comfortable with Public Speaking -- What's the Secret to Being a Great Presenter and Storyteller? -- A Word of Caution.
5058 |a Chapter 71. Personas with Emotions and Behaviors Are More Valuable -- Cindy Brummer -- Avoid Weak Personas -- Step 1: Start with Data -- Step 2: Provide Context -- Chapter 72. Educate Your Product Team for Successful User Research -- Rachel Young -- Educate on What Research Can and Cannot Answer -- Explain What Research Is and What It Is Not -- Encourage Observation with Specific Guidelines -- Chapter 73. Design Isn't Just About the Happy Path -- Drew Lepp -- Why Does This Matter? -- Examples of Worst-Case Scenarios -- Practical Advice -- Chapter 74. Deliver Successful Products Through Common Success Metrics -- Martina Borkowsky -- Chapter 75. Bring Rapid User Research Methods to Agile Teams -- Bob Thomas -- Traditional UX Research Methods -- Lean UX Research Methods -- Chapter 76. Scale Research Through Stakeholder Advocacy -- Matt DiGirolamo -- Identify Current UX Maturity -- Foster Awareness -- Set Up Research Frameworks -- Push Maturity Forward with Team Ops and Quantification -- Research Democratization -- Chapter 77. Know When and How to Build a Usability Lab -- Rich Buttiglieri -- When Would I Need a Lab? -- How Expensive Is It to Build? -- Physical Space Considerations -- Chapter 78. Talk to Customer Support to See What's Tripping Up Users -- Dave Connis -- Renaming a Feature -- Practical Application -- Chapter 79. Be Prepared When Practicing Ethnography -- Meena Kothandaraman -- Chapter 80. Always Do a Test of Your Test -- Jacqueline Ouifak -- Chapter 81. Observed Behavior Is the Gold Standard -- Kaaren Hanson -- Chapter 82. Assess Usefulness and Desirability Early in Product Development -- Michael Hawley -- Chapter 83. Know the Core Elements of Usability Research -- Amanda Mattson -- Chapter 84. Don't Underestimate the Power of Coworkers as Usability Participants -- Daniel Diener -- Chapter 85. Include Nonusers in Your User Research.
520 |a Tap into the wisdom of experts to learn what every UX practitioner needs to know. With 97 short and extremely useful tips, you'll discover new approaches to old problems, pick up road-tested best practices, and hone your skills through sound advice. Working in UX involves much more than just creating user interfaces. UX teams struggle with understanding what's important, which practices they should know deeply, or what approaches aren't helpful at all. With these 97 concise tips, editor Daniel Berlin presents a wealth of advice and knowledge from experts who have practiced UX throughout their careers. "Bring Themes, Not Interview Questions to Exploratory Research"--Shanti Kanhai "Design for Content First"--Marli Mesibov "Design for Universal Usability"--Ann Chadwick-Dias "Be Wrong on Purpose"--Skyler Taylor "A Diverse Participant Recruit Is Critical to Authentic User Research"--Megan Campos "Put On Your InfoSec Hat to Improve Your Designs"--Julie Meridian "Boost Your Emotional Intelligence to Move from Good UX to Great"--Priyama Barua
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