MODERN GAME TESTING learn how to test games like a pro, optimize testing effort, and skyrocket your QA career

Book Cover
Average Rating
Published
Birmingham, UK : Packt Publishing Ltd., 2023.
Status
Available Online

Description

Loading Description...

More Details

Format
Edition
1st edition.
Language
English
ISBN
9781803230764, 1803230762

Notes

Description
Implement modern and agile QA practices to ensure your games are high quality, on budget, and released on time Purchase of the print or Kindle book includes a free PDF eBook Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Book Description Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization. By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams. What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
Local note
O'Reilly O'Reilly Online Learning: Academic/Public Library Edition

Discover More

Also in this Series

Checking series information...

More Like This

Loading more titles like this title...

Reviews from GoodReads

Loading GoodReads Reviews.

Citations

APA Citation, 7th Edition (style guide)

Finska, N. (2023). MODERN GAME TESTING: learn how to test games like a pro, optimize testing effort, and skyrocket your QA career (1st edition.). Packt Publishing Ltd..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Finska, Nikolina. 2023. MODERN GAME TESTING: Learn How to Test Games Like a Pro, Optimize Testing Effort, and Skyrocket Your QA Career. Birmingham, UK: Packt Publishing Ltd.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Finska, Nikolina. MODERN GAME TESTING: Learn How to Test Games Like a Pro, Optimize Testing Effort, and Skyrocket Your QA Career Birmingham, UK: Packt Publishing Ltd, 2023.

Harvard Citation (style guide)

Finska, N. (2023). MODERN GAME TESTING: learn how to test games like a pro, optimize testing effort, and skyrocket your QA career. 1st edn. Birmingham, UK: Packt Publishing Ltd.

MLA Citation, 9th Edition (style guide)

Finska, Nikolina. MODERN GAME TESTING: Learn How to Test Games Like a Pro, Optimize Testing Effort, and Skyrocket Your QA Career 1st edition., Packt Publishing Ltd., 2023.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Grouped Work ID
658db179-0c51-2e5f-a750-d30fd79303d8-eng
Go To Grouped Work View in Staff Client

Grouping Information

Grouped Work ID658db179-0c51-2e5f-a750-d30fd79303d8-eng
Full titlemodern game testing learn how to test games like a pro optimize testing effort and skyrocket your qa career
Authorfinska nikolina
Grouping Categorybook
Last Update2025-01-24 12:33:29PM
Last Indexed2025-05-03 03:17:00AM

Book Cover Information

Image Sourcegoogle_isbn
First LoadedFeb 20, 2025
Last UsedFeb 20, 2025

Marc Record

First DetectedDec 16, 2024 11:26:51 PM
Last File Modification TimeDec 17, 2024 08:26:17 AM
SuppressedRecord had no items

MARC Record

LEADER05213cam a22004697a 4500
001on1388207345
003OCoLC
00520241217082336.0
006m     o  d        
007cr |n|||||||||
008230630s2023    enk     o     000 0 eng d
015 |a GBC376928|2 bnb
0167 |a 021027348|2 Uk
019 |a 1388504172
020 |a 9781803230764|q (electronic bk.)
020 |a 1803230762|q (electronic bk.)
035 |a (OCoLC)1388207345|z (OCoLC)1388504172
037 |a 9781803230764|b Packt Publishing Limited
037 |a 9781803244402|b O'Reilly Media
037 |a 10251307|b IEEE
040 |a YDX|b eng|c YDX|d UKMGB|d ORMDA|d EBLCP|d DXU|d OCLCQ|d IEEEE|d OCLCO|d TOH|d OCLCF|d OCLCO|d OCLCQ
049 |a MAIN
050 4|a QA76.76.V54
08204|a 794.8/1536|2 23/eng/20230808
1001 |a Finska, Nikolina.
24510|a MODERN GAME TESTING|h [electronic resource] :|b learn how to test games like a pro, optimize testing effort, and skyrocket your QA career /|c Nikolina Finska.
250 |a 1st edition.
260 |a Birmingham, UK :|b Packt Publishing Ltd.,|c 2023.
300 |a 1 online resource
336 |a text|2 rdacontent
337 |a computer|2 rdamedia
338 |a online resource|2 rdacarrier
5050 |a Table of ContentsSetting the Stage -- Introduction to QA for Modern GamesAll Engines Go -- The Basics of Game QAA Deeper Look -- Types of Testing in GamesDeeper Look -- Testing on Various Gaming Platforms -- Mobile, PC, and ConsoleIt Must Be Hardware: Testing Hardware in Modern Game QAFriend or Foe -- Test CasesIt Works on My Machine: Bug FlowI Thought I Fixed That: How to Write Efficient Bug ReportsIt Works, but It Hasn't Been Tested: Testing ApproachEat, Sleep, Test, Repeat: Test MethodologyAre You on the Right Version? Live Ops and QABeyond Testing -- Introduction to Test ManagementThere Are No BUGS Without U -- QA and the Game Team.
520 |a Implement modern and agile QA practices to ensure your games are high quality, on budget, and released on time Purchase of the print or Kindle book includes a free PDF eBook Key Features Set up a test environment, create test plans, and learn to communicate with developers Discover how to build efficient QA teams either in-house or remotely Increase your chances of career advancement and your employability in the gaming industry Book Description Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget. The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization. By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams. What you will learn Conduct compliance, regression, and localization tests, among others Build and optimize test sets for testing mobile games Find out how to set up an efficient bug flow Write optimal bug reports that differentiate between priority and severity Pick the optimal testing approach for each phase of game development Discover how to use equivalence partitioning, boundary analysis, and decision tables Master live ops QA and handle live bugs Who this book is for This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
590 |a O'Reilly|b O'Reilly Online Learning: Academic/Public Library Edition
650 0|a Video games|x Evaluation.
77608|i Print version:|z 1803244402|z 9781803244402|w (OCoLC)1327836151
85640|u https://library.access.arlingtonva.us/login?url=https://learning.oreilly.com/library/view/~/9781803244402/?ar|x O'Reilly|z eBook
938 |a YBP Library Services|b YANK|n 305550465
938 |a ProQuest Ebook Central|b EBLB|n EBL30607328
994 |a 92|b VIA
999 |c 359473|d 359473