BLENDER 3D ASSET CREATION FOR THE METAVERSE unlock endless possibilities with 3D object creation, including metaverse characters and avatar models
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Venâncio, V. M. (2023). BLENDER 3D ASSET CREATION FOR THE METAVERSE: unlock endless possibilities with 3D object creation, including metaverse characters and avatar models (1st edition.). Packt Publishing Ltd..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Venâncio, Vinicius Machado. 2023. BLENDER 3D ASSET CREATION FOR THE METAVERSE: Unlock Endless Possibilities With 3D Object Creation, Including Metaverse Characters and Avatar Models. Birmingham, UK: Packt Publishing Ltd.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Venâncio, Vinicius Machado. BLENDER 3D ASSET CREATION FOR THE METAVERSE: Unlock Endless Possibilities With 3D Object Creation, Including Metaverse Characters and Avatar Models Birmingham, UK: Packt Publishing Ltd, 2023.
Harvard Citation (style guide)Venâncio, V. M. (2023). BLENDER 3d ASSET CREATION FOR THE METAVERSE: unlock endless possibilities with 3d object creation, including metaverse characters and avatar models. 1st edn. Birmingham, UK: Packt Publishing Ltd.
MLA Citation, 9th Edition (style guide)Venâncio, Vinicius Machado. BLENDER 3D ASSET CREATION FOR THE METAVERSE: Unlock Endless Possibilities With 3D Object Creation, Including Metaverse Characters and Avatar Models 1st edition., Packt Publishing Ltd., 2023.
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Grouped Work ID | 8dfae8bb-47be-6090-1c30-393a343b89f0-eng |
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Full title | blender 3d asset creation for the metaverse unlock endless possibilities with 3d object creation including metaverse characters and avatar models |
Author | venâncio vinicius machado |
Grouping Category | book |
Last Update | 2024-12-17 08:40:50AM |
Last Indexed | 2024-12-17 08:45:35AM |
Book Cover Information
Image Source | default |
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First Loaded | Dec 23, 2024 |
Last Used | Dec 23, 2024 |
Marc Record
First Detected | Dec 16, 2024 11:26:51 PM |
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Last File Modification Time | Dec 17, 2024 08:26:17 AM |
Suppressed | Record had no items |
MARC Record
LEADER | 04518cam a22004337a 4500 | ||
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250 | |a 1st edition. | ||
260 | |a Birmingham, UK :|b Packt Publishing Ltd.,|c 2023. | ||
300 | |a 1 online resource | ||
505 | 0 | |a Table of Contents Modeling the 3D Asset Optimizing Your Asset for Better Rendering Performance UV Unwrapping Your 3D Asset Texturing Your 3D Asset Using PBR and Procedural Textures Texture Painting and Using Real-Life Images as Textures Introduction to Blender's Sculpting Tools Making the Base Mesh for a Humanoid Character Refining the Base Meshes Optimizing the Base Meshes Rigging the Base Meshes Further Development as a 3D Artist. | |
520 | |a Elevate your 3D modeling skills by mastering each part of the process, creating professional assets and lifelike characters for your games and metaverse worlds Purchase of the print or Kindle book includes a free PDF eBook Key Features Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Book Description If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You'll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you'll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you'll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you'll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences. What you will learn Model game and metaverse 3D assets starting with primitive shapes Optimize the modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images and/or procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program Learn tips about human anatomy to make believable characters and avatars Learn the differences in workflow for organic and non-organic asset 3D modeling Understand the importance of reference for any type of work, especially characters Who this book is for Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book. | ||
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