From the Book - Simon & Schuster paperback edition / Tenth Anniversary Edition.
Childhood: abandoned and chosen
Odd couple: the two Steves
The dropout: turn on, tune in ...
Atari and India: Zen and the art of game design
The Apple I: turn on, boot up, jack in ...
The Apple II: dawn of a new age
Chrisann and Lisa: he who is abandoned ...
Xerox and Lisa : graphical user interfaces
Going public: a man of wealth and fame
The Mac is born: you say you want a revolution
The reality distortion field: playing by his own set of rules
The design: real artists simplify
Building the Mac: the journey is the reward
Enter Sculley: the Pepsi challenge
The launch: a dent in the universe
Gates and Jobs: when orbits intersect
Pixar: technology meets art
A regular guy: love is just a four-letter word
Family man: at home with the Jobs clan
Toy story: Buzz and Woody to the rescue
The second coming: what rough beast, its hour come round at last ...
The restoration: the loser now will be later to win
Think different: Jobs as iCEO
Design principles: the studio of Jobs and Ive
CEO: still crazy after all these years
Apple stores: genius bars and siena sandstone
The digital hub: from iTunes to the iPod
The iTunes store: I'm the Pied Piper
Music man: the sound track of his life
Pixar's friends: ... and foes
Twenty-first-century Macs: setting Apple apart
The iPhone: three revolutionary products in one
Round two: the cancer recurs
The iPad: into the post-PC era
New battles: and echoes of old ones
To infinity: the cloud, the spaceship, and beyond
Round three: the twilight struggle
Legacy: the brightest heaven of invention.