Hikaru no Go: 14

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Hikaru no Go volume 14.
Viz Media,
Pub. Date:
R to L (Japanese Style)After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...
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Grouping Information

Grouped Work ID 53a46928-7c6b-8638-a298-040b9eb8f568
Grouping Title hikaru no go 14
Grouping Author hotta yumi
Grouping Category book
Last Grouping Update 2018-11-28 04:48:54AM
Last Indexed 2019-03-21 04:52:49AM

Solr Details

accelerated_reader_point_value 0
accelerated_reader_reading_level 0
auth_author2 Obata, Takeshi, 1969-
author Hotta, Yumi.
author2-role Obata, Takeshi,1969-
author_display Hotta, Yumi
available_at_arlington Westover
collection_arlington Teen Graphic Novels
detailed_location_arlington Westover Teen Graphic Novels
format_arlington Book
format_category_arlington Books
id 53a46928-7c6b-8638-a298-040b9eb8f568
isbn 9781421515106
item_details ils:.b1298713x|.i13788620|Westover Teen Graphic Novels|J/GRAPH HIKAR 14|||1|false|false|||||On Shelf|Nov 26, 2018|wyfg||
itype_arlington Paperback
last_indexed 2019-03-21T08:52:49.949Z
lexile_score -1
literary_form Fiction
literary_form_full Fiction
local_callnumber_arlington J/GRAPH HIKAR 14
owning_library_arlington Arlington Public Library, Aurora Hills, Central, Cherrydale, Columbia Pike, Connection Crystal City, Detention Center, Glencarlyn, Local History, Plaza, Shirlington, Westover
owning_location_arlington Westover
primary_isbn 9781421515106
publishDate 2009
record_details ils:.b1298713x|Book|Books|Shonen Jump manga edition.|English|Viz Media,|[2009]|188 pages : chiefly ; 19 cm.
recordtype grouped_work
Bib IdItem IdGrouped StatusStatusLocally OwnedAvailableHoldableBookableIn Library Use OnlyLibrary OwnedHoldable PTypesBookable PTypesLocal Url
ils:.b1298713x .i13788620 On Shelf On Shelf false true true false false true 9999
series Hikaru no Go
series_with_volume Hikaru no Go|14
subject_facet Comic books, strips, etc. -- Japan, Ghosts -- Comic books, strips, etc. -- Juvenile literature, Go (Game) -- Comic books, strips, etc. -- Juvenile literature, Go (Game) players -- Comic books, strips, etc. -- Juvenile literature, Graphic novels -- Juvenile literature
title_display Hikaru no Go. 14
title_full Hikaru no Go. 14 / story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 dan) ; [translation & English adaptation, Naoko Amemiya]
title_short Hikaru no Go
title_sub 14