Ex libris: a comic
Description
Ex Libris revolves around a character trapped in a room with nothing but a futon and a bookcase full of comics. As they peruse covers, read stories and fragments of stories, they begin to suspect that the comics contain hidden messages and… a threat. Fiction and reality blur; sanity and madness become increasingly intertwined as the reader becomes convinced the key to their predicament is to be found between the panels of the strange books.With a dizzying array of inventive visual and narrative styles, Ex Libris continues the line of exploration and play that Madden initiated with 99 Ways to Tell a Story: Exercises in Style. Ex Libris is a tribute to the meta-fictional tradition of writers like Jorge Luis Borges, Julio Cortázar, Vladimir Nabokov, and Italo Calvino (whose novel, If on a Winter's Night a Traveler, was the inspiration).
MATT MADDEN (NYC 1968) is a cartoonist, teacher, and translator. His best-known book is 99 Ways to Tell a Story: Exercises in Style, a comics adaptation of Raymond Queneau's Exercises in Style. His recent work includes the comic books Drawn Onward and Bridge. He has been living in Philadelphia since 2016.
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Published Reviews
Publisher's Weekly Review
Comics scholar Madden (Drawing Words and Writing Pictures) constructs a postmodern puzzle narrative that's equal parts playful and penetrating in this dexterous adventure. A nameless protagonist awakens with amnesia in a nondescript room and discovers a bookcase full of comic books that seem to comment obliquely on the situation. Drawn in the first-person point of view, the narrative moves the reader/protagonist from story to story as they gradually come to understand how they became trapped in the room and learn the visual language of comics so as to escape. The comics-within-comics premise provides Madden opportunity to recreate a dazzling array of genres and styles: romance comics, horror comics, gritty European realism, funny animal comics, autobio comics, manga. ("Maybe I should become a hardboiled detective for a while," the protagonist muses. "I've found myself in a scavenger hunt, leaping from book to book.") Cerebral self-referential humor abounds, with characters discussing their existence as cartoons and saying things like, "Am I doomed to live out my days in a para-narrative spatio-topical desert?" amid hat tips to Italo Calvino and Jorge Luis Borges. Madden calls attention brilliantly to the medium's building blocks--elements like panel borders and sound effects--in a kind of comics theory course with the punch line of the protagonist declaring that "drawings have a greater power than words to get under your skin." This endlessly inventive work is a metafictional master class in comics. (Oct.)
Library Journal Review
A person reeling from a vaguely described trauma takes refuge in a small room with nothing but a duffel bag of their belongings, a bottle of tequila, and a bookshelf full of comic books to keep them company. This character isn't really into comics, but their need for a distraction compels them to pull a few off the shelf. The first is a volume entitled Escape; it follows a man who is fully aware he's inside a comic book, from which he attempts to break free. The next is about a man stranded in the desert, with no idea how long it's been since he arrived. In quick succession, our protagonist in the room encounters manga, a philosophical treatise, a hard-boiled detective tale, superhero comics, Tales from the Crypt-style stories, and more. As thematic links between the comic books become more and more apparent, the trauma plaguing our protagonist comes into focus and forces them to wonder whether they've lost their grip on reality or stumbled across the key to moving on with their life. VERDICT Madden (99 Ways To Tell a Story) displays a keen mastery of numerous visual and narrative styles. A formally inventive, deeply emotional tale, reminiscent of Italo Calvino's If On a Winter's Night a Traveler.
Library Journal Reviews
A person reeling from a vaguely described trauma takes refuge in a small room with nothing but a duffel bag of their belongings, a bottle of tequila, and a bookshelf full of comic books to keep them company. This character isn't really into comics, but their need for a distraction compels them to pull a few off the shelf. The first is a volume entitled Escape; it follows a man who is fully aware he's inside a comic book, from which he attempts to break free. The next is about a man stranded in the desert, with no idea how long it's been since he arrived. In quick succession, our protagonist in the room encounters manga, a philosophical treatise, a hard-boiled detective tale, superhero comics, Tales from the Crypt-style stories, and more. As thematic links between the comic books become more and more apparent, the trauma plaguing our protagonist comes into focus and forces them to wonder whether they've lost their grip on reality or stumbled across the key to moving on with their life. VERDICT Madden (99 Ways To Tell a Story) displays a keen mastery of numerous visual and narrative styles. A formally inventive, deeply emotional tale, reminiscent of Italo Calvino's If On a Winter's Night a Traveler.
Copyright 2021 Library Journal.Publishers Weekly Reviews
Comics scholar Madden (Drawing Words and Writing Pictures) constructs a postmodern puzzle narrative that's equal parts playful and penetrating in this dexterous adventure. A nameless protagonist awakens with amnesia in a nondescript room and discovers a bookcase full of comic books that seem to comment obliquely on the situation. Drawn in the first-person point of view, the narrative moves the reader/protagonist from story to story as they gradually come to understand how they became trapped in the room and learn the visual language of comics so as to escape. The comics-within-comics premise provides Madden opportunity to recreate a dazzling array of genres and styles: romance comics, horror comics, gritty European realism, funny animal comics, autobio comics, manga. ("Maybe I should become a hardboiled detective for a while," the protagonist muses. "I've found myself in a scavenger hunt, leaping from book to book.") Cerebral self-referential humor abounds, with characters discussing their existence as cartoons and saying things like, "Am I doomed to live out my days in a para-narrative spatio-topical desert?" amid hat tips to Italo Calvino and Jorge Luis Borges. Madden calls attention brilliantly to the medium's building blocks—elements like panel borders and sound effects—in a kind of comics theory course with the punch line of the protagonist declaring that "drawings have a greater power than words to get under your skin." This endlessly inventive work is a metafictional master class in comics. (Oct.)
Copyright 2021 Publishers Weekly.