Introduction to game programming with C++

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Wordware Pub.,
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Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.With this book understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; find out how to integrate sound and music into your game.
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Grouped Work ID 8c6426e8-bdfe-d1df-f390-e71dec34fa75
full_title introduction to game programming with c
author thorn alan
grouping_category book
lastUpdate 2017-08-14 05:04:18AM

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publishDate 2007
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title_display Introduction to game programming with C++
title_full Introduction to game programming with C++ [electronic resource] / Alan Thorn
title_short Introduction to game programming with C++