The logos

Book Cover
Average Rating
Publisher
CLASH Books
Publication Date
[2022]
Language
English

Description

Jaded and adrift, a young painter in New York joins his fate to a mercurial titan of industry in the hopes of finding a new artistic form—and quite possibly a new life. 

Cutting-edge intoxicants, the vagaries of desire, and an obscure art magazine with unlimited ambitions collide on the ultimate stage, where only delusion can ease the chase of mystique. In an epic new novel ranging across acting, advertising, professional sports, and the city, Mark de Silva offers up a grand meditation on the bitter glories of 21st century being, the human impulse to search for something original in the cacophony of a continuously replicating world, and the self-revelations living in our perception of others. The Logos is a sweeping and intimate inquiry into all things New York, and now.

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Published Reviews

Publisher's Weekly Review

In this provocative epic of ideas from de Silva (Square Wave), a contemplative painter struggles to fashion a new career. After the unnamed narrator's girlfriend and muse leaves him, he flounders. Then, upon being spun into the orbit of eccentric tech mogul James Garrett, the artist agrees to tackle a publicity campaign for Garrett's perception-altering products. His brief is to visually capture the essence of two emerging celebrities: Black football player Duke Briar and white actor Daphne Simmel, both of whom intrigue Garrett because they're "nobody just yet" but are "becoming" stars. The narrator painstakingly explores how psychological, physical, and spatial aspects of perception inform one another, eventually admitting in his narration that he's exploiting Duke and Daphne's images: "The gap between desire and reality had been steadily collapsing for me... so that there was a new ease to my passage through the city and the world." Throughout, there's tremendous pleasure in the narrator's insights about "the inner geometry of imagination," and in the elaborate set pieces about the intricacies of football and theater. The result is an original, formidable portrayal of American commerce, where everything--including one's vision--can be bought and sold. (Sept.)

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Kirkus Book Review

An artist's modern-day Faustian bargain, rendered in granular detail. De Silva's second novel is narrated by a young New York painter on the rise who, as the (very lengthy) story opens, has recently lost his muse. His nuanced paintings of his now-ex have caught the eyes of wealthy collectors, but though he has acclaim, steady income is lacking. So a patron refers him to Garrett, an entrepreneur with very deep pockets who wants him to sketch ideas for some forthcoming products: glasses, whiskey, and an energy drink. The two subjects he's assigned to observe for an ad campaign are Daphne, a rising art-film and off-Broadway actor, and Duke, an NFL rookie with massive talent but bad habits and rough friends back on Chicago's South Side. The narrator puzzles over his new relationships with Garrett, Daphne, and Duke while pondering the Adderall-in-a-bottle qualities of the sports drink; sexual, physical, and existential drama ensues. Between its bulk, sober tone, and big themes, this novel is nakedly bidding to join the company of the postmodern titans who dominated late-20th-century American fiction: Gaddis, Gass, DeLillo, Wallace. And the book is capacious enough to fit some thoughtful philosophizing about the fuzzy line between art and money, what artists owe to the human beings they render (or is it exploit?), and the distinct virtues of writing and visual art. (The title is double-edged, referring to the ancient Greek word for word and ad symbols.) But it also has plodding, stodgy stretches where observations aren't so much strikingly detailed as they are attenuated. (A passage where the narrator watches one of Duke's college games runs 20 dense pages.) Tighter editing might have brought both de Silva's intelligence and the tension of the narrator's predicaments into sharper relief. A hefty old-school social novel that nearly cracks under its own weight. Copyright (c) Kirkus Reviews, used with permission.

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PW Annex Reviews

In this provocative epic of ideas from de Silva (Square Wave), a contemplative painter struggles to fashion a new career. After the unnamed narrator's girlfriend and muse leaves him, he flounders. Then, upon being spun into the orbit of eccentric tech mogul James Garrett, the artist agrees to tackle a publicity campaign for Garrett's perception-altering products. His brief is to visually capture the essence of two emerging celebrities: Black football player Duke Briar and white actor Daphne Simmel, both of whom intrigue Garrett because they're "nobody just yet" but are "becoming" stars. The narrator painstakingly explores how psychological, physical, and spatial aspects of perception inform one another, eventually admitting in his narration that he's exploiting Duke and Daphne's images: "The gap between desire and reality had been steadily collapsing for me... so that there was a new ease to my passage through the city and the world." Throughout, there's tremendous pleasure in the narrator's insights about "the inner geometry of imagination," and in the elaborate set pieces about the intricacies of football and theater. The result is an original, formidable portrayal of American commerce, where everything—including one's vision—can be bought and sold. (Sept.)

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