Playing to learn: video games in the classroom

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Teacher Ideas Press,
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Hutchison (education, Brock U.) describes some 100 video game-related lessons, activities, and class projects that teachers can use to support classroom learning. The activities are appropriate for students in grades 4-12 and deal with a wide range of subjects, including language arts, mathematics, science, geography, music, and business. For example, in one lesson, students write a "choose your own adventure story" that could be adapted into a video game. In another, they conduct a statistical analysis of the numbers (high score, playing time, and so on) generated by a video game. Annotation ©2007 Book News, Inc., Portland, OR (
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Grouped Work ID a177d83e-a47b-3f20-62f5-bcd3685d14cf
Grouping Title playing to learn video games in the classroom
Grouping Author hutchison david
Grouping Category book
Last Grouping Update 2018-08-06 04:40:45AM
Last Indexed 2018-08-21 04:58:32AM

Solr Details

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title_display Playing to learn : video games in the classroom
title_full Playing to learn : video games in the classroom / David Hutchison ; foreword by James Paul Gee
title_short Playing to learn :
title_sub video games in the classroom