Playing to learn: video games in the classroom

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Teacher Ideas Press,
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Hutchison (education, Brock U.) describes some 100 video game-related lessons, activities, and class projects that teachers can use to support classroom learning. The activities are appropriate for students in grades 4-12 and deal with a wide range of subjects, including language arts, mathematics, science, geography, music, and business. For example, in one lesson, students write a "choose your own adventure story" that could be adapted into a video game. In another, they conduct a statistical analysis of the numbers (high score, playing time, and so on) generated by a video game. Annotation ©2007 Book News, Inc., Portland, OR (
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Grouped Work ID a177d83e-a47b-3f20-62f5-bcd3685d14cf
Full title playing to learn video games in the classroom
Author hutchison david
Grouping Category book
Last Update 2017-08-14 05:04:28AM
Last Indexed 2018-05-28 04:57:42AM

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author Hutchison, David, 1968-
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author_display Hutchison, David
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primary_isbn 9780313094736
publishDate 2007
record_details external_econtent:ils:.b13036725|eBook|eBook||English|Teacher Ideas Press,|2007.|xxii, 256 p. : ill. ; 26 cm.
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title_display Playing to learn video games in the classroom
title_full Playing to learn [electronic resource] : video games in the classroom / David Hutchison ; foreword by James Paul Gee
title_short Playing to learn
title_sub video games in the classroom