Digital culture, play, and identity: a World of Warcraft reader

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MIT Press,
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Exploring World of Warcraft as both cultural phenomenon and game, with contributions by writers and researchers who have immersed themselves in the WoW gameworld.
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Grouped Work ID b9787a76-3d28-c3b0-226c-4247e8fefcc5
full_title digital culture play and identity a world of warcraft reader
author hilde g corneliussen and jill walker rettberg
grouping_category book
lastUpdate 2017-08-14 05:04:17AM

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physical viii, 304 p. : ill. ; 24 cm.
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table_of_contents Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.
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title Digital culture, play, and identity a World of Warcraft reader
title_display Digital culture, play, and identity a World of Warcraft reader
title_full Digital culture, play, and identity [electronic resource] : a World of Warcraft reader / edited by Hilde G. Corneliussen and Jill Walker Rettberg
title_short Digital culture, play, and identity
title_sort digital culture, play, and identity a world of warcraft reader
title_sub a World of Warcraft reader