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SmartWatch design fundamentals: WatchFace design for Samsung Galaxy SmartWatches
Author
Publisher
Apress
Publication Date
2019.
Language
English
Description
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ISBN
9781484243701
9781484243695
9781484243695
Table of Contents
From the eBook
Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: Smartwatch Design History, Concepts, Terms, and Installation; The History of the Smartwatch; Sony Smartwatch (2012); Pebble Smartwatch (2013); Samsung Galaxy Gear Smartwatch (2013); Neptune Pine Smartwatch (2013); Samsung Gear Fit Smartwatch (2014); LG "G" and "R" Smartwatches (2014); Samsung Gear S Smartwatch (2014); Samsung Gear S2 Smartwatch (2015); Apple iWatch (2015); Huawei Watch (2015); Samsung Gear Fit 2 Smartwatch (2016); Samsung Gear S3 Smartwatch (2016)
Huawei Watch 2 (2017)Samsung Gear Sport Smartwatch (2017); Samsung Galaxy Smartwatch (2018); Smartwatch Concepts and Terms; Power Consumption (Always-On); Complications; Components; Conditions; Expressions (Tag Expressions); Resources and Layers; Sensors; Gyroscope; Weather; Smartwatch Home Structure; Quick Panel; Notifications; Pop-Up Alerts; Full-Screen Pop-Ups; Partial-Screen Pop-Ups; Widgets; Widget Design Basics; Widget Permissions; App Management; Smartwatch Interactions; Touchscreen; Gestures; Smart Relay Gesture; Wrist-Up and Wrist-Down Gestures
Press Home Key and Swipe Screen GesturesPalm Touch Gesture; Bezel Rotation; Voice Control and Speech Recognition; Haptic, Audio, and Visual (Imagery) Feedback; Installing Galaxy Watch Designer; Installing Asset Creation Software; Digital Imaging and Compositing; Digital Audio Editing; Digital Illustration; Visual Effects (VFX), NLE (DVE), and 3D; Visual Effects Design and Virtual Reality (3D); Non-Linear Editing (NLE) for Digital Video Editing (DVE), Color Correction, and Grading; 3D Modeling, Rendering, Animation, and VFX; Character Design, Animation, and Posing; Summary
Chapter 2: Smartwatch Design Assets: Acquisition, Concepts, and TermsCreating Watch Face Image Assets; Digital Image Acquisition; Digital Image Asset Creation Workflow; Digital Image Concepts and Terminology; The Foundation for Digital Imagery: The Pixel; Raster vs. Vector: Imaging vs. Illustration; Rendering: Convert Vector into Raster Images; Resolution: The Number of Image Pixels; Doing the Math: Calculate Total Image Pixels; Matching Image Resolutions to Tizen Devices; Aspect Ratios: The 2D Ratio of W:H Pixels; Screen Shape: Display Device Aspect Ratios
Doing the Math: How to Arrive at Aspect RatioColor Theory: Using Pixel Color Channels; Mathematics of RGB: Multiplying Intensities; Color Depth: Bit Levels That Define Color; Indexed Color: Using Palettes to Hold Colors; True Color: Using 24-Bit Color Imagery; True Color Plus Alpha: Using 32-Bit Imagery; Alpha Channels: Defining Transparency; Porter Duff: Algorithmic Blending Modes; Smoothing Edges: Antialiasing; Creating Digital Illustration Assets; Digital Illustration Acquisition; Digital Illustration Concepts and Terms; The Vertex: The Foundation for 2D Shapes
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