Hikaru no Go: 13, Professional match

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Hikaru no Go volume 13.
Viz Media,
Pub. Date:
A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older.Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable!After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!
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Grouping Information

Grouped Work ID d53d7f0e-d084-84d9-1cfa-06a3fd9f74d5
Grouping Title hikaru no go 13 professional match
Grouping Author hotta yumi
Grouping Category book
Last Grouping Update 2019-04-21 04:48:59AM
Last Indexed 2019-05-22 04:51:47AM

Solr Details

accelerated_reader_point_value 0
accelerated_reader_reading_level 0
auth_author2 Obata, Takeshi, 1969-
author Hotta, Yumi.
author2-role Obata, Takeshi,1969-
author_display Hotta, Yumi
available_at_arlington Central
collection_arlington Kids Graphic Novels
detailed_location_arlington Central Kids Graphic Novels
format_arlington Book
format_category_arlington Books
id d53d7f0e-d084-84d9-1cfa-06a3fd9f74d5
isbn 9781421515090
item_details ils:.b13280120|.i1374429x|Central Kids Graphic Novels|J/GRAPH HIKAR 13|||1|false|false|||||On Shelf|Apr 19, 2019|cjfg||
itype_arlington Paperback
last_indexed 2019-05-22T08:51:47.24Z
lexile_score -1
literary_form Fiction
literary_form_full Fiction
local_callnumber_arlington J/GRAPH HIKAR 13
owning_library_arlington Arlington Public Library, Aurora Hills, Central, Cherrydale, Columbia Pike, Connection Crystal City, Detention Center, Glencarlyn, Local History, Plaza, Shirlington, Westover
owning_location_arlington Central
primary_isbn 9781421515090
publishDate 2008
record_details ils:.b13280120|Book|Books|Shonen Jump manga edition.|English|Viz Media,|[2008]|188 pages : chiefly ; 19 cm.
recordtype grouped_work
Bib IdItem IdGrouped StatusStatusLocally OwnedAvailableHoldableBookableIn Library Use OnlyLibrary OwnedHoldable PTypesBookable PTypesLocal Url
ils:.b13280120 .i1374429x On Shelf On Shelf false true true false false true 9999
series Hikaru no Go
series_with_volume Hikaru no Go|13
subject_facet Comic books, strips, etc. -- Japan, Ghosts -- Comic books, strips, etc. -- Juvenile literature, Go (Game) -- Comic books, strips, etc. -- Juvenile literature, Go (Game) players -- Comic books, strips, etc. -- Juvenile literature, Graphic novels -- Juvenile literature
title_display Hikaru no Go. 13, Professional match
title_full Hikaru no Go. 13, Professional match / story by Yumi Hotta ; art by Takeshi Obata ; supervised by Yukari Umezawa (5 dan) ; [translation & English adaptation, Naoko Amemiya]
title_short Hikaru no Go
title_sub 13, Professional match