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Making comics: storytelling secrets of comics, manga and graphic novels
Author
Publisher
Harper
Publication Date
c2006
Language
English
Available
Central - Adult Graphic Novel
GRAPH 741.5 MCCLO
1 available
GRAPH 741.5 MCCLO
1 available
Columbia Pike - Adult Graphic Novel
GRAPH 741.5 MCCLO
1 available
GRAPH 741.5 MCCLO
1 available
Description
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ISBN
9781435261945
9780060780944
9780060780944
Table of Contents
From the Graphic Novel - 1st ed.
Introduction
Writing with pictures
Clarity and persuasion
The five choices
Choice of moment
Connecting the dots
The six transitions
Choice of frame
Distance, angle and P.O.V.
Establishing shots
The reader's camera
Choice of image
Choice of word
Choice of flow
Directing the eye
Beyond the page
Five choices checklist
Working methods
Panel-by-panel improv
Clarity versus intensity
Intensity versus persuasion
Notes and exercises
Stories for humans
It takes two...
Symmetry and recognition
3 steps to believable characters
Character design
Inner life
Visual distinction
Expressive traits
Facial expressions
Emotional communication
Kinds of expressions
The emotional primaries
Mixing and matching
Physical states
Direct, specialized signals
Facial muscles
Drawing expressions
Body language
Differences from expression
Types of relationships
Elevation and status
Distance and relationship
Imbalance and discontent
Other relationships
Hand gestures
Figure drawing
Anatomy suggestions
The importance of gesture
Body language in action
Digging deeper
Notes and exercises
The power of words
Balance and integration
The 7 types of W/P combination
Word-specific
Picture-specific
Duo-specific
Intersecting
Interdependent
Parallel
Montage
Using the 7 types
Word balloons
The "desperation device"
Balloon to mood matching
Emphasis and cases
Sound effects
Writer/artist collaborations
Picking your story
Heritage and strengths
Notes and exercises
World building
Being there
Revisiting the establishing shot
Regional variations
Comic strip minimalism
Comics about place
Perspective
Non-western alternatives
Western perspective
Perspective and comics
Improvisation
Reference and research
Not just "backgrounds"
Notes and exercises
Tools, techniques and technology
The only essential tools
Drawing on the cheap
Traditional tools
The basic equipment
Brushes, pens and markers
Traditional lettering
Digital transitions/this book
Digital to print
Digital to screen
Lettering and fonts
Equipment
Publishing alternatives
Who's the boss?
Notes
Your place in comics
Discovering your style
Understanding manga
Understanding genres
Understanding comics culture
Wandering far and wide
Notes
Making comics
Nice work if you can get it
Old and new markets
Your turn
"The blank page"
Notes
Bibliography/suggested reading
Art credits
Index.
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