When the peaceful life of ancient Redwall Abbey is shattered by the arrival of the evil rat Cluny and his villainous hordes, Matthias, a young mouse, determines to find the legendary sword of Martin the Warrior which, he is convinced, will help Redwall's inhabitants destroy the enemy.
Martin the warrior mouse and Gonff the mousethief set out to find the missing ruler of Mossflower, while the other animal inhabitants of the woodland prepare to rebel against the evil wildcat who has seized power.
The young mouse Mattimeo must take up the great sword once wielded by the legendary Martin to defend Redwall Abbey's peaceful way of life, and he learns there is far more to becoming a true warrior than simply brandishing a sword.
The young haremaid Dotti and the badger-warrior Lord Brocktree-unlikely comrades-set out for Salamandastron together, only to discover the legendary mountain has been captured by the wildcat Ungatt Trunn and his Blue Hordes. To face them, the two must rally an army-hares and otters, shrews and moles, mice and squirrels-and execute a plan that makes up in cleverness what it lacks in force! -- from Amazon.
Triss, Shogg, and Welfo escape from slavery at Riftgard and are pursued across the sea toward Redwall by Princess Kurdah, Prince Bladd, and a band of freebooters who seek the rumored treasure of Brockhall.
Two warrior squirrels lead the battle against Gulo, a bloodthirsty wolverine who will stop at nothing to recover the Walking Stone that will give him the authority to rule the lands of ice beyond the Great Sea.
Following a dream, the young ottermaid Tiria travels from Redwall to the Green Isle, where otters have long been enslaved by feral cats but fight back as they await the High Rhulain, a savior whose coming was foretold.
The murderous and evil Razzid Wearat and his crew of vermin are on a mission to seize Redwall Abbey for themselves, and Abbot Thibb and his Redwallers must defend their home with the help of the hares of the Longpatrol and the Rogue Crew of sea otters.