Designing creatures & characters : how to build an artist's portfolio for video games, film, animation and more
(Book)

Book Cover
Average Rating
Published
Blue Ash, OH : Impact books / F & W Media, Inc
Status
Aurora Hills - Adult Nonfiction
741.023 HOLME
1 available

Copies

LocationCall NumberStatusDue Date
Aurora Hills - Adult Nonfiction741.023 HOLMEAvailable
Shirlington - Adult Nonfiction741.023 HOLMELong Overdue (Lost) May 14, 2023

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Published
Blue Ash, OH : Impact books / F & W Media, Inc
Format
Book
Physical Desc
192 pages : color ; 26 cm
Language
English

Notes

General Note
Includes an index.
Description
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design.

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Citations

APA Citation, 7th Edition (style guide)

Holmes, M. T. Designing creatures & characters: how to build an artist's portfolio for video games, film, animation and more . Impact books / F & W Media, Inc.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More. Impact books / F & W Media, Inc.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More Impact books / F & W Media, Inc.

MLA Citation, 9th Edition (style guide)

Holmes, Marc Taro. Designing Creatures & Characters: How to Build an Artist's Portfolio for Video Games, Film, Animation and More Impact books / F & W Media, Inc,

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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