Sams teach yourself Java in 24 hours
(Book)

Book Cover
Average Rating
Published
[Lebanon, Indiana] : Pearson, [2018].
Status
Columbia Pike - Adult Nonfiction
005.133 JAVA CADEN 2017 8th ed.
1 available

Copies

LocationCall NumberStatus
Columbia Pike - Adult Nonfiction005.133 JAVA CADEN 2017 8th ed.Available

Description

Computer programming with Java is easier than it looks. In just 24 lessons of one hour or less, you can learn to write computer programs in Java.

Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, an Android app, and even Minecraft mods in Java.

Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

Full-color figures and clear step-by-step instructions visually show you how to program with Java.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

Notes, Tips, and Cautions provide related information, advice, and warnings.

Learn how to...

• Set up your Java programming environment

• Write your first working program in just minutes

• Control program decisions and behavior

• Store and work with information

• Build straightforward user interfaces

• Create interactive web programs

• Use threading to build more responsive programs

• Read and write files and XML data

• Master best practices for object-oriented programming

• Use Java 9’s new HTTP client

• Use Java to create an Android app

• Expand your skills with closures

• Create Minecraft mods with Java

Contents at a Glance

Part I Getting Started

1 Becoming a Programmer

2 Writing Your First Program

3 Vacationing in Java

4 Understanding How Java Programs Work

Part II Learning the Basics of Programming

5 Storing and Changing Information in a Program

6 Using Strings to Communicate

7 Using Conditional Tests to Make Decisions

8 Repeating an Action with Loops

Part III Working with Information in New Ways

9 Storing Information with Arrays

10 Creating Your First Object

11 Describing What Your Object is Like

12 Making the Most of Existing Objects

Part IV Moving into Advanced Topics

13 Storing Objects in Data Structures

14 Handling Errors in a Program

15 Creating a Threaded Program

16 Using Inner Classes and Closures

Part V Programming a Graphical User Interface

17 Building a Simple User Interface in Swing

18 Laying Out a User Interface

19 Responding to User Input

Part VI Writing Internet Applications

20 Reading and Writing Files

21 Using Java 9's New HTTP Client

22 Creating Java2D Graphics

23 Creating Minecraft Mods with Java

24 Writing Android Apps

Appendixes

A Using the NetBeans Integrated Development Environment

B Where to Go from Here Java Resources

C This Book's Web Site

D Fixing a Problem with the Android Studio Emulator

More Details

Format
Book
Edition
Eighth edition.
Physical Desc
ix, 437 pages : color ; 24 cm
Language
English
ISBN
0672337940, 9780672337949

Notes

General Note
Includes index.
General Note
"Covers Java 9 and Android"--Cover.

Table of Contents

Part I; Getting started
Hour 1: Becoming a programmer
Hour 2: Writing your first program
Hour 3: Vacationing in Java
Hour 4: Understanding how Java programs work
Part II: Learning the basics of programming
Hour 6: Storing and changing information in a program
Hour 6: Using strings to communicate
Hour 7: Using conditional tests to make decisions
Hour 8: Repeating an action with loops
Part III: Working with information in new ways
Hour 9: Storing information with arrays
Hour 10: Creating your first object
Hour 11: Describing what your object is like
Hour 12: Making the most if existing objects
Part IV: Moving into advanced topics
Hour 13: Storing objects in data structures
Hour 14: Handling errors in a program
Hour 15: Creating a threaded program
Hour 16: Using inner classes and closures
Part V: Programming a graphical user interface
Hour 17: Building a simple user interface
Hour 18: Laying out a user interface
Hour 19: Responding to user input
Part VI: Writing internet applications
Hour 20: Reading and writing files
Hour 21: Using Java 9's new HTTP client
Hour 22: Creating Java2D graphics
Hour 23: Creating Minecraft mods with Java
Hour 24: Writing Android apps
Appendix A: Using the NetBeans integrated development environment
Appendix B: Where to go from here: Java resources
Appendix C: This book's website
Appendix D: Fixing a problem with the Android Studio Emulator
Appendix E: Fixing package not visible errors in NetBeans,

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Citations

APA Citation, 7th Edition (style guide)

Cadenhead, R. (2018). Sams teach yourself Java in 24 hours (Eighth edition.). Pearson.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Cadenhead, Rogers. 2018. Sams Teach Yourself Java in 24 Hours. [Lebanon, Indiana]: Pearson.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Cadenhead, Rogers. Sams Teach Yourself Java in 24 Hours [Lebanon, Indiana]: Pearson, 2018.

Harvard Citation (style guide)

Cadenhead, R. (2018). Sams teach yourself java in 24 hours. Eighth edn. [Lebanon, Indiana]: Pearson.

MLA Citation, 9th Edition (style guide)

Cadenhead, Rogers. Sams Teach Yourself Java in 24 Hours Eighth edition., Pearson, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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