AI : how patterns helped artificial intelligence defeat world champion Lee Sedol
(Book)
Author
Contributors
Willis, Peter illustrator.
Published
Little Rock, AR : Mims House, [2021].
Status
Columbia Pike - Kids Nonfiction
J 006.3 PATTI
1 available
J 006.3 PATTI
1 available
Westover - Kids Nonfiction
J 006.3 PATTI
1 available
J 006.3 PATTI
1 available
Copies
Location | Call Number | Status |
---|---|---|
Columbia Pike - Kids Nonfiction | J 006.3 PATTI | Available |
Westover - Kids Nonfiction | J 006.3 PATTI | Available |
Description
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More Details
Published
Little Rock, AR : Mims House, [2021].
Format
Book
Physical Desc
1 volume (unnumbered pages) : color illustrations ; 23 cm.
Language
English
Notes
Bibliography
Includes bibliographical reference.
Description
"The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ... The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol? The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I."--,Provided by publisher.
Subjects
LC Subjects
Artificial intelligence -- Competitions -- Juvenile literature.
Games -- Juvenile literature.
Go (Game) -- Tournaments -- Korea (South) -- Seoul -- Juvenile literature.
Go (Game) players -- Korea (South) -- Juvenile literature.
Instructional and educational works.
Picture books.
Soft computing -- Juvenile literature.
Games -- Juvenile literature.
Go (Game) -- Tournaments -- Korea (South) -- Seoul -- Juvenile literature.
Go (Game) players -- Korea (South) -- Juvenile literature.
Instructional and educational works.
Picture books.
Soft computing -- Juvenile literature.
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Citations
APA Citation, 7th Edition (style guide)
Pattison, D., & Willis, P. (2021). AI: how patterns helped artificial intelligence defeat world champion Lee Sedol . Mims House.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Pattison, Darcy and Peter Willis. 2021. AI: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol. Little Rock, AR: Mims House.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Pattison, Darcy and Peter Willis. AI: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol Little Rock, AR: Mims House, 2021.
Harvard Citation (style guide)Pattison, D. and Willis, P. (2021). AI: how patterns helped artificial intelligence defeat world champion lee sedol. Little Rock, AR: Mims House.
MLA Citation, 9th Edition (style guide)Pattison, Darcy,, and Peter Willis. AI: How Patterns Helped Artificial Intelligence Defeat World Champion Lee Sedol Mims House, 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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