Fifteen-year-old Janna Yusuf, a Flannery O'Connor-obsessed book nerd and the daughter of the only divorced mother at their mosque, tries to make sense of the events that follow when her best friend's cousin--a holy star in the Muslim community--attempts to assault her at the end of sophomore year.
When twelve-year-old Farah and her two best friends get sucked into a mechanical board game called The Gauntlet of Blood and Sand, a puzzle game akin to a large Rubik's cube, they know it is up to them to defeat the game's diabolical architect in order to save themselves and those who are trapped inside, including her baby brother Ahmed.
When Ms. Alex is called away from the classroom, she leaves Yasmin in charge, but the other children just ignore her and start acting silly and noisy--until Yasmin thinks up a way to motivate them to finish the math assignment, quietly.
A virtual reality game freezes time in New York City and thrusts twelve-year-old Ahmad Mirza and his classmate, Winnie, into the game world of Paheli, where they must overcome the Mastermind and the Architect.
When Bilal's family suddenly moves to America, his father stays in Pakistan, and Bilal embraces baseball, an unexpected friend, and a new language. But this new way of life does not feel so special without Baba--will he ever get to America to see Bilal pitch a game?
Rashin is excited about her first visit to the beach in her family's new home. On the way there, she remembers what beach trips were like in Iran, the beautiful Caspian Sea, the Persian music, and most of all the saffron ice cream she shared with her best friend, Azadeh. But there are wonderful things in this new place as well -- a subway train, exciting music... and maybe even a new friend...! -- from Amazon.