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Author
Language
English
Formats
Description
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.
Until recently,...
Until recently,...
2) Art of Atari
Author
Publisher
Dynamite Entertainment
Pub. Date
2016.
Language
English
Description
"ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment....
Publisher
Graywolf Press
Pub. Date
[2023]
Language
English
Description
A wide-ranging anthology of essays exploring one of the most vital art forms on the planet today. From the earliest computers to the smartphones in our pockets, video games have been on our screens and part of our lives for over fifty years. Critical Hits celebrates this sophisticated medium and considers its lasting impact on our culture and ourselves. This collection of stylish, passionate, and searching essays opens with an introduction by Carmen...
Author
Publisher
The Dial Press
Pub. Date
[2017]
Language
English
Description
Collin James is young, creative, and unhappy. A college dropout, he waits tables and spends his free time beautifying the streets of Cambridge, Massachusetts, with his medium of choice: chalk. Collin's art captivates passersby with its vibrant colors and intricate lines--until the moment he wipes it all away. Nothing in Collin's life is meant to last. Then he meets Nina. . . . The daughter of a tech mogul who is revolutionizing virtual reality, Nina...
Publisher
Kanopy Streaming
Pub. Date
2015.
Language
English
Description
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how...
Author
Publisher
St. Martin's Press
Pub. Date
2017.
Language
English
Description
The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now...
8) Video games
Series
Publisher
Greenhaven Press
Pub. Date
[2010]
Language
English
Description
Collects essays that offer varying perspectives on issues related to video games, including what impact they have on children and teens, how they affect society, whether or not they promote violence, and how they should be regulated.
Publisher
Seven Stories Press
Pub. Date
©2015.
Language
English
Description
Sixteen contributors including video game creators, media critics and Internet celebrities discuss the state and stakes of video game culture and describe how the digital world has collided with real-life art, sex and race and class politics. --Publisher's description.
10) GTFO
Publisher
Collective Eye Films
Pub. Date
2015.
Language
English
Description
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. Although half of all gamers are women, females are disproportionately subject to harassment and abuse from other gamers, and are massively under-represented in the video game design world. Through interviews with video game developers, journalists, and academics, GTFO...
Author
Publisher
Prometheus Books
Pub. Date
[2021]
Language
English
Description
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through...
Publisher
Kanopy Streaming
Pub. Date
2014.
Language
English
Description
Given the wild popularity of violent video games, it has never been more urgent to encourage dialogue about how virtual killing might shape attitudes about real-life violence. Game Over examines the nature and consequences of simulated violence, and encourages high school and college students to think critically about how gender and race are depicted in the video and computer games they play. It is sure to spark lively debate about the complex and...
Author
Publisher
Little Brown and Company
Pub. Date
2016.
Language
English
Description
The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth...
Author
Publisher
Melville House
Pub. Date
[2016]
Language
English
Description
""The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers--which, in fact, he is."--Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight...
Author
Publisher
New World Library
Pub. Date
©2015.
Language
English
Description
"Increasing numbers of parents grapple with children who are acting out without obvious reason. Many of these children are diagnosed with ADHD, bipolar, or autism spectrum disorders. They are then medicated with often poor and side-effect-riddled results. Author Dunckley specializes in working with children and families who have failed to respond to previous treatment and has pioneered a new program. In her work with more than 500 children, teens,...
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