Catalog Search Results
Author
Publisher
Apress L.P
Pub. Date
2019
Language
English
Description
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces...
Author
Publisher
Apress
Pub. Date
2021
Language
English
Description
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game...
Publisher
Kanopy Streaming
Pub. Date
2015.
Language
English
Description
For years, there has been widespread speculation, but very little consensus, about the relationship between violent video games and violence in the real world. Joystick Warriors provides the clearest account yet of the latest research on this issue. Drawing on the insights of media scholars, military analysts, combat veterans, and gamers themselves, the film trains its sights on the wildly popular genre of first-person shooter games, exploring how...
Author
Pub. Date
[2019]
Language
English
Formats
Description
"A playful, kid-friendly introduction to game development using Twine, a free online scripting tool for creative storytelling. Author is a well-known professional game designer. Make Your Own Twine Games! shows you how to make interactive fiction games using Twine, a beginner-friendly online tool for creating non-linear stories. Readers use basic web scripting to design choose-your-own-adventure games using author's games as examples. Anthropy walks...
Author
Publisher
Apress
Pub. Date
[2019]
Language
English
Description
Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.
Author
Publisher
Peachpit Press
Pub. Date
[2020]
Language
English
Description
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts...
Author
Publisher
Packt Publishing, Limited
Pub. Date
2022
Language
English
Description
Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the way Key Features Begin your Flutter game development journey with step-by-step instructions and best practices Understand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audio Build enjoyable games with Flutter that can be played across different platforms Book...
Author
Publisher
Apress
Pub. Date
[2022]
Language
English
Description
Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also learning the nuances of how games in different genres should be approached, their workings, and successful unique selling...
Author
Publisher
Routledge, Taylor & Francis Group
Pub. Date
2019.
Language
English
Description
Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design. Perfect for...
11) Raspberry Pi retro gaming: build consoles and arcade cabinets to play your favorite classic games
Author
Publisher
Apress
Pub. Date
[2019]
Language
English
Author
Publisher
Apress
Pub. Date
2019.
Language
English
Description
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module youll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters...
13) Beginning PBR texturing: learn physically based rendering with allegorithmic's substance painter
Author
Publisher
Apress
Pub. Date
2020
Language
English
Description
Delve into the concepts of physically based rendering (PBR) using Allegorithmics Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular...
Author
Publisher
No Starch Press
Pub. Date
[2018]
Language
English
Description
A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love-Minecraft! This book takes the robotic "turtle" method, and extends it to the 3D, interactive world of Minecraft. You've mined for diamonds, crafted dozens of tools, and built all sorts of structures-but what if you could program robots to do all of that for you in a fraction of the time' In Coding with Minecraft, you'll create a virtual robot...
Author
Publisher
Packt Publishing
Pub. Date
2019.
Language
English
Description
Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key Features Optimize graphically intensive games using the latest features of Unity such as Electronic Clearance Service (ECS) and the Burst compiler Explore techniques for solving performance issues with your VR projects Learn best practices for project organization to save time through an improved...
Author
Publisher
Routledge
Pub. Date
2020.
Language
English
Description
"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced...
Author
Publisher
Apress
Pub. Date
[2019]
Language
English
Description
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize...
Author
Publisher
Packt Publishing, Limited
Pub. Date
2022
Language
English
Description
Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key Features Learn how to create, rig, and animate 3D low-poly models in Blender Discover the 3D workflow of Godot Engine and understand how to enhance your models Use modeling and game design skills to create a dynamic point-and-click game Book Description Game Development with Blender...
Author
Publisher
Apress
Pub. Date
2020
Language
English
Description
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building...
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