Collaborative Product Design : Help Any Team Build a Better Experience.

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Published
Sebastopol : O'Reilly Media, Incorporated, 2019.
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Available Online

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Language
English
ISBN
9781491975008, 1491975008

Notes

General Note
Activity 2: Analyze Tasks to Identify the User's Goal
Bibliography
Includes bibliographical references and index.
Local note
O'Reilly,O'Reilly Online Learning: Academic/Public Library Edition

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Citations

APA Citation, 7th Edition (style guide)

Govella, A. (2019). Collaborative Product Design: Help Any Team Build a Better Experience . O'Reilly Media, Incorporated.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Govella, Austin. 2019. Collaborative Product Design: Help Any Team Build a Better Experience. Sebastopol: O'Reilly Media, Incorporated.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Govella, Austin. Collaborative Product Design: Help Any Team Build a Better Experience Sebastopol: O'Reilly Media, Incorporated, 2019.

Harvard Citation (style guide)

Govella, A. (2019). Collaborative product design: help any team build a better experience. Sebastopol: O'Reilly Media, Incorporated.

MLA Citation, 9th Edition (style guide)

Govella, Austin. Collaborative Product Design: Help Any Team Build a Better Experience O'Reilly Media, Incorporated, 2019.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
610dd56a-0bf5-993c-01f6-22cba14a8c56-eng
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Grouped Work ID610dd56a-0bf5-993c-01f6-22cba14a8c56-eng
Full titlecollaborative product design help any team build a better experience
Authorgovella austin
Grouping Categorybook
Last Update2024-12-17 08:30:41AM
Last Indexed2024-12-17 08:32:40AM

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500 |a Activity 2: Analyze Tasks to Identify the User's Goal
504 |a Includes bibliographical references and index.
5050 |a Intro; [Preface]; Part I: Design and Collaboration; Chapter 1: The Elements of Design: Think-Make-Check and the Four Models; Think, Make, Check: What Designers Do; Design's Four Concerns: Users, Interfaces, Interactions, and Systems; Chapter 2: Fidelity: Check the Right Things with the Right People; Fidelity Changes What's Included in the Model; The Model's Fidelity Affects Iteration; Think-Make-Check Means Design Requires Collaboration; Chapter 3: The Elements of Collaboration: Shared Understanding, Inclusion, and Trust; Share Understanding, the First Principle of Collaboration
5058 |a Includes Everyone, the Second Principle of CollaborationTrust Everyone, the Most Important Principle of Collaboration; Collaboration Is the Key to Better Products; Chapter 4: Collaboration in Practice: Frame, Facilitate, and Finish; Collaboration Is Its Own Problem; Collaboration Has a Repeatable Structure; Collaboration Starts with a Frame; Finish Collaboration with a Captured Outcome; Facilitate Collaboration Through Four Steps; Formal and Informal Collaboration; Design and Collaboration, All Together Now; Part II: Project Strategy; Chapter 5: The Strategic Landscape
5058 |a Strategy Is About ChangeDrivers Explain Why to Change; Barriers Explain What Blocks Change; Goals and Getting to the Future State; Innovating at the Right Altitude; Focus Teams on the Right Goals; Chapter 6: Identify Project Goals with Goal Mapping; How Goal Mapping Works; Activity 1: Generate and Share Everyone's Project Goals; Activity 2: Group Goals to Find Common Themes; Activity 3: Prioritize Project Goals; Identify Goals in Casual Conversations; Shared, Prioritized Goals Fuel Better Teams; Chapter 7: Identify a Concrete Vision for Success; How Future-State Envisioning Works
5058 |a Activity 1: Generate Issues That Exist in the Current StateActivity 2: Generate Successes That Exist in the Current State; Activity 3: Generate Concrete Visions of What People Do in the Ideal Future; Activity 4: Map Metrics to Future Behaviors; Vision Focuses the Team on Success, not Features; Chapter 8: Document and Share Project Goals and Vision; Document Goals to Provide Important Context; Document Vision to Show the Big Picture; Check the Goals and Vision with the Team; Teams Need to Constantly Reference Goals and Vision; Part III: Users; Chapter 9: Users and User Research
5058 |a Personas vs. Profiles vs. Roles vs. ArchetypesTasks, Contexts, and Influencers; Motivations, Goals, and Jobs-to-Be-Done; Project Goals Reveal the Attributes Your User Model Needs; Good User Models Evolve With the Product; Chapter 10: Identify Users with the Bull's-Eye Canvas; How User Identification Works; Activity 1: Generate Direct Users; Activity 2: Generate Indirect Users; Activity 3: Generate Extended Users; Build the Right Product for the Right User; Chapter 11: Explore User Attributes with the Profile Canvas; How the User Profile Canvas Works; Activity 1: Generate Tasks and Contexts
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