Game Over, Super Rabbit Boy!
(Libby/OverDrive eBook, Kindle)
Available Platforms
Description
Pick a book. Grow a Reader!
This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!
Uh-oh, Animal Town is in trouble! Meanie King Viking has created a dreaded robot army to spread No Fun across the land. On top of that, he has stolen the happiest and most fun animal ever, Singing Dog. There is only one person who can save the day -- Super Rabbit Boy! Super Rabbit Boy is super fast and super brave, but he's also a video game character living in a video game world. What will happen when Sunny, the boy playing the game, loses each level? Will it be game over for Super Rabbit Boy and all his friends?
Thomas Flintham's full-color artwork on every page brings energy and fun to this action-packed, gaming-themed series!
Press Start! is now streaming as an NBC Peacock original series!
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Published Reviews
Booklist Review
Can Super Rabbit Boy, the greatest hero of all time, advance through six levels to reach Boom Boom Factory, defeat evil King Viking, save Singing Dog, and bring fun back to Animal Town? With illustrations galore and a graphic-novel-style presentation, this fast-paced story takes readers inside the handheld device of a young gamer. The first in the Press Start! series, this transitional chapter book takes its cue from retro video games, like Sonic the Hedgehog. The digital illustrations use bright neon colors and pixelated shapes. Appropriate for its audience, only a few lines of text appear on each page. While the narrative font is easy to read, the pixelated all-caps game font might be a bit challenging for less-experienced readers. Word repetition is built into the story, as Super Rabbit Boy dies repeatedly, forcing him to retry levels. Although the abrupt conclusion isn't as satisfying as the buildup, the gaming gimmick and graphic layout is sure to appeal to many readers, especially reluctant ones.--Seto Forrester, Amy Copyright 2016 Booklist
School Library Journal Review
Gr 1-3-A young boy playing a handheld video game as the character Super Rabbit Boy works his way through many colorful pages of peril, navigating a sea of Robo-Crabs, biting Robo-Fish, quicksand, Robo-Snakes, and the very scary Mount Boom and trying to save Singing Dog and all of Animal Town from King Viking and his robot army. The point of view quickly shifts from a third-person perspective of the boy in his messy bedroom to a first-person perspective as the boy plays his game, then flashes between these two viewpoints throughout. Brightly colored illustrations of the game screen move the story along rather quickly. With short chapters and full-color pages, this first installment in a new series will draw in young independent readers. VERDICT A strong addition to most chapter book collections, especially where there are gamers.-Lindsay Persohn, University of South Florida, Tampa © Copyright 2016. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Kirkus Book Review
In a video game, a superpowered rabbit must rescue a singing dog that brings everyone happiness.In the frame story, a brown-skinned human protagonist plays a video game on a handheld console evocative of the classic Nintendo Gameboy. The bulk of the book relates the games storyline: Animal Town is a peaceful place where everyone is delighted by Singing Dog, until the fun-hating King Viking (whose black-mustachioed, pink-skinned looks reference the Super Mario Brothers game series villain, Wario) uses his army of robots to abduct Singing Dog. To save Singing Dogand funthe animals send the fastest among them, Simon the Hedgehog, to get Super Rabbit Boy (who gains speed and jumping powers by eating special carrots) to save the day. The chapters take Super Rabbit Boy through video game levels, with classic, video gamestyle settings and enemies. Throughout the book, when the games player loses either a life in the game or the game entirely, the unnamed kid must choose to persevere and not give up. The storylines are differentiated by colorful art stylescartoonish for the real world, 8-bit pixel-spritestyle for the game. The fast, repetitive plot uses basic, simple sentences and child-friendly objects of interest, such as lakes of lava, for children working on reading independence, while the nerdy in-jokes benefit adults reading with a child. A strong series start. (Early reader. 5-7) Copyright Kirkus Reviews, used with permission.
Booklist Reviews
Can Super Rabbit Boy, "the greatest hero of all time," advance through six levels to reach Boom Boom Factory, defeat evil King Viking, save Singing Dog, and bring fun back to Animal Town? With illustrations galore and a graphic-novel-style presentation, this fast-paced story takes readers inside the handheld device of a young gamer. The first in the Press Start! series, this transitional chapter book takes its cue from retro video games, like Sonic the Hedgehog. The digital illustrations use bright neon colors and pixelated shapes. Appropriate for its audience, only a few lines of text appear on each page. While the narrative font is easy to read, the pixelated all-caps "game" font might be a bit challenging for less-experienced readers. Word repetition is built into the story, as Super Rabbit Boy dies repeatedly, forcing him to retry levels. Although the abrupt conclusion isn't as satisfying as the buildup, the gaming gimmick and graphic layout is sure to appeal to many readers, especially reluctant ones. Copyright 2016 Booklist Reviews.
School Library Journal Reviews
Gr 1–3—A young boy playing a handheld video game as the character Super Rabbit Boy works his way through many colorful pages of peril, navigating a sea of Robo-Crabs, biting Robo-Fish, quicksand, Robo-Snakes, and the very scary Mount Boom and trying to save Singing Dog and all of Animal Town from King Viking and his robot army. The point of view quickly shifts from a third-person perspective of the boy in his messy bedroom to a first-person perspective as the boy plays his game, then flashes between these two viewpoints throughout. Brightly colored illustrations of the game screen move the story along rather quickly. With short chapters and full-color pages, this first installment in a new series will draw in young independent readers. VERDICT A strong addition to most chapter book collections, especially where there are gamers.—Lindsay Persohn, University of South Florida, Tampa. Copyright 2016 School Library Journal.
Reviews from GoodReads
Citations
Flintham, T. (2016). Game Over, Super Rabbit Boy! . Scholastic Inc..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Flintham, Thomas. 2016. Game Over, Super Rabbit Boy!. Scholastic Inc.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Flintham, Thomas. Game Over, Super Rabbit Boy! Scholastic Inc, 2016.
Harvard Citation (style guide)Flintham, T. (2016). Game over, super rabbit boy! Scholastic Inc.
MLA Citation, 9th Edition (style guide)Flintham, Thomas. Game Over, Super Rabbit Boy! Scholastic Inc., 2016.
Copy Details
Collection | Owned | Available | Number of Holds |
---|---|---|---|
Libby | 14 | 14 | 0 |